The only workaround that seems to put the world back in ballance is to use a particle player.
Cache the particles to file. Keep the cloud in the scene and use a particle player to play the cache. Hide and/or mute the original cloud.
Even if you're just testing things it's easy enough to swap visibility between the two. I think great things are on the horizon with XSI but for now that's a decent work around.
----- Original Message -----
From: Eric Lampi
Date: Friday, January 26, 2007 11:25 am
Subject: *Groan*
To: XSI@Softimage.COM
> For the love of G*D... Will someone please add an option to the
> existing particle system to keep it from trying to resimulate an
> already simulated sequence on reload, and on every machine on
> the renderfarm???
>
> OK, I'm gonna go bang my head against the wall.
>
> /open window
> /jump
>
> E
>
> Freelance 3-D Animator, F/X Artist
>
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