Re: Test...

Date : Fri, 26 Jan 2007 18:03:05 +0100
To : <XSI(at)Softimage.COM>
From : "Daniel Rind" <daniel.rind(at)chello.at>
Subject : Re: Test...
Hm might be >_> I like testing stuff in the rendertree first - if I can get it to work there, I can get it to work as a compiled shader.

The thing is really limited, though - it only works because the world X/Y coordinates match the texture X/Y coordinates in the sample (that's why the grid is upright, and not lying in the XZ plane...).

Ciao, Daniel!

----- Original Message ----- From: "Kim Aldis" <XSI(at)kim-aldis.co.uk>
To: <XSI(at)Softimage.COM>
Sent: Friday, January 26, 2007 5:53 PM
Subject: RE: Test...



Now you're just showing off.

Wasn't it you that did AO for the first time in the RT Daniel?

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Daniel Rind
Sent: 26 January 2007 16:40
To: XSI(at)Softimage.COM
Subject: Re: Test...

OK, there's something really weird going on here... I'm trying to send
as plain text now:

> That only 8bit data thing for the tangents is odd, since they use
> float arrays...
> on the other hand, that whole normal mapping technique is unprecise
as
> hell anyways, so I guess nobody will ever notice... ;)

From taking a look at the SDK docu, it seems that Vertex Color
properties (like the tangent op generates) are stored as short int
internally. Still, that should give 65k colors per channel, not 256...

> How about parallax mapping, can you shed some light on that
technique?

André already explained it nicely.

I wanted to see if I could quickly mop up a rendertree that does
parallax mapping, and it worked :) Looks quite nice, even.

Here's a quick render:

http://animus.brinkster.net/temp/Parallax.mov

I also put the scene up:

http://animus.brinkster.net/temp/Parallax.zip

You can play with the PARALLAX_SCALE and PARALLAX_OFFSET nodes to
influence the strength of the effect.

Ciao, Daniel!

PS: Looking at the render tree can also cause nausea, headaches and/or
breathing difficulties :P


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  • Follow-Ups:
    • Re: Test...
      • From: Jeffrey Dates <jeff(at)janimation.com>
  • References:
    • Re: Test...
      • From: "Daniel Rind" <daniel.rind(at)chello.at>
    • RE: Test...
      • From: "Kim Aldis" <XSI(at)kim-aldis.co.uk>

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