Re: *Groan*

Date : Fri, 26 Jan 2007 09:27:17 -0800 (PST)
To : XSI(at)Softimage.COM
From : Eric Lampi <ericlampi(at)yahoo.com>
Subject : Re: *Groan*

Well what I meant was, what if I was in another scene and wanted to import that sim sequence?

 

Nice workaround, I think why it didn't work before was that I opened ptp files from another scene enitirely and tried to apply ptype presets.  Do you have to import the original cloud and emitters to get it to see a ptype?

 

E


 
Freelance 3-D Animator, F/X Artist


----- Original Message ----
From: "dbarosin(at)optonline.net" <dbarosin(at)optonline.net>
To: XSI(at)Softimage.COM
Sent: Friday, January 26, 2007 11:55:04 AM
Subject: Re: *Groan*

The only workaround that seems to put the world back in ballance is to use a particle player. 
Cache the particles to file.  Keep the cloud in the scene and use a particle player to play the cache.  Hide and/or mute the original cloud. 

Even if you're just testing things it's easy enough to swap visibility between the two.  I think great things are on the horizon with XSI but for now that's a decent work around.


----- Original Message -----
From: Eric Lampi
Date: Friday, January 26, 2007 11:25 am
Subject: *Groan*
To: XSI(at)Softimage.COM

> For the love of G*D... Will someone please add an option to the
> existing particle system to keep it from trying to resimulate an
> already simulated sequence on reload, and on every machine on
> the renderfarm???
>
> OK, I'm gonna go bang my head against the wall.
>
> /open window
> /jump
>
> E
>
> Freelance 3-D Animator, F/X Artist
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
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