Re: *Groan*
| Date : Fri, 26 Jan 2007 20:25:33 +0000 (GMT) |
| To : XSI(at)Softimage.COM |
| From : dbarosin(at)optonline.net |
| Subject : Re: *Groan* |
----- Original Message -----
From: Eric Lampi
Date: Friday, January 26, 2007 1:00 pm
Subject: Re: *Groan*
To: XSI@Softimage.COM
> Well, hopefull in the next version, particles will be treated
> like points and can be easily manipulated in the same way any
> other piece of geometry is handled.
>
> Subject to hardware accelleration and more managable caching
> method. I am looking forward to it, until then I'll keep
> asprin, bactine and a bottle of bourbon handy.
>
> E
>
>
> Freelance 3-D Animator, F/X Artist
>
>
>
> ----- Original Message ----
> From: guillaume laforge
> To: XSI@Softimage.COM
> Sent: Friday, January 26, 2007 12:04:29 PM
> Subject: Re: *Groan*
>
> Yes, particle player works...sometime.
>
> Here is a script to quickly create the particle player in a
> scene with a lot of clouds :
> http://www.vol2nuit.fr/guillaume/script_simulate.htm >
> ParticlesPlayerAll.js
> Don't know if it works in 6.
>
> It can be more difficult if you apply some deformer operators on
> you clouds. The deformations are made after the simulation so
> particle player can't cache them.
> So you must apply the same deformers to particle player clouds.
>
> Oh joy...
>
> Guillaume Laforge
> freelance TD | cg Artist
> my blog ! http://vol2blog.blogspot.com/
>
>
> On 1/26/07, dbarosin@optonline.net
> wrote:
> The only workaround that seems to put the world back in ballance
> is to use a particle player.
> Cache the particles to file. Keep the cloud in the scene and
> use a particle player to play the cache. Hide and/or mute the
> original cloud.
>
> Even if you're just testing things it's easy enough to swap
> visibility between the two. I think great things are on the
> horizon with XSI but for now that's a decent work around.
>
>
>
> ----- Original Message -----
> From: Eric Lampi
> Date: Friday, January 26, 2007 11:25 am
> Subject: *Groan*
> To: XSI@Softimage.COM
>
> > For the love of G*D... Will someone please add an option to
> the
> > existing particle system to keep it from trying to resimulate
> an
> > already simulated sequence on reload, and on every machine on
> > the renderfarm???
> >
> > OK, I'm gonna go bang my head against the wall.
> >
> > /open window
> > /jump
> >
> > E
> >
> > Freelance 3-D Animator, F/X Artist
> >
> > ---
> > Unsubscribe? Mail Majordomo@Softimage.COM with the following
> > text in body:
> > unsubscribe xsi
> >
>
>
>
> --
>
- References:
- Re: *Groan*
- From: Eric Lampi <ericlampi(at)yahoo.com>
- Re: *Groan*
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