Scriping Character Key Sets
| Date : Mon, 29 Jan 2007 14:14:09 +0100 |
| To : xsi(at)Softimage.COM |
| From : André Adam <a_adam(at)49games.de> |
| Subject : Scriping Character Key Sets |
Hi!
I'm currently looking into moving our character workflow over to Character Key Sets. So far I can't get any object model hook to that thing, that applies to creating them as well as identifying them. I only found this little piece of information in the docs:
"character key sets are implemented as normal CustomProperty <CustomProperty.htm> sets where the Parameter <Parameter.htm> "IsCharacterKeySet" is set to True."
Now, I cant get scripting access to this parameter on existing Character Key Sets and Custom Properties, hence have no chance of identifying or creating them using the object model. Did anyone get this to work apart from working around with the few commands provided?
Besides that I'm really not into commands, some things just don't work straight forward with those provided for the Character Key Sets, like collecting them from a model selection only, etc...
Cheers!
-André
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