Re: Scriping Character Key Sets

Date : Mon, 29 Jan 2007 19:06:58 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Scriping Character Key Sets
Thanks for the info! If it only was for recoding the commands, I wouldn't waste any time there but use the commands instead. It's about creating customised functionality which is not exposed through the commands provided...

Thanks again!

   -André


Luc-Eric Rousseau wrote:
All the character key sets commands are themselves implemented in scripting, in CharacterKeySets.vbs
in your XSI installation directory


There is nothing wrong with using commands,
in fact it's the code path that obviously the most tested. I wouldn't recommend re-inventing the wheel
just for coding style.


From: André Adam

Hi!

I'm currently looking into moving our character workflow over to Character Key Sets. So far I can't get any object model hook to that thing, that applies to creating them as well as identifying them. I only found this little piece of information in the docs:

"character key sets are implemented as normal CustomProperty <CustomProperty.htm> sets where the Parameter <Parameter.htm> "IsCharacterKeySet" is set to True."

Now, I cant get scripting access to this parameter on existing Character Key Sets and Custom Properties, hence have no chance of identifying or creating them using the object model. Did anyone get this to work apart from working around with the few commands provided?

Besides that I'm really not into commands, some things just don't work straight forward with those provided for the Character Key Sets, like

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