linked shape weights and clip weights lost in ref. models
| Date : Mon, 29 Jan 2007 16:36:57 -0500 |
| To : XSI List Server <XSI(at)Softimage.COM> |
| From : Kris Rivel <krisrivel(at)gmail.com> |
| Subject : linked shape weights and clip weights lost in ref. models |
// WARNING : 3000 - Animation Mixer Connection problem: Not able to resolve object: Set.Chest2
// WARNING : 3000 - Animation Mixer Connection problem: Not able to resolve cluster key prop: Set.Face.polymsh.cls.Shape.ResultClusterKey
The interesting thing to note is that the error points to the model named "Set" but none of the objects after "Set" are within that model so I'm not sure why the error is pointing to something that doesn't actually exist. The objects "Chest2" and "Face.polymsh.cls.Shape" are within other models that are also referenced.
I also tested this with just the character in a clean scene and everything seems to work fine until you turn on the "modify animation mixer" property for the ref. model. Everything looks linked still but nothing actually works.
Surely there must be something wrong here. I thought the point of this was maybe bring in your character rig and animate to your heart's content and be able to reload or update your ref. models during animation but keep animation intact.
Kris Rivel 3D Artist kris(at)krisrivel.com www.krisrivel.com
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