Re: polynode bisectors display in 6.0?

Date : Wed, 31 Jan 2007 13:32:42 -0800
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <wayne.williams(at)theorphanage.com>
Subject : Re: polynode bisectors display in 6.0?
Ctrl+P in the TE viewport. Down near the bottom is the option to have it toggled on/off/never by default.
-Wayne


----- Original Message ----- From: "Chris Johnson" <chrisj(at)topixfx.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, January 31, 2007 1:19 PM
Subject: polynode bisectors display in 6.0?



The option for this in the Texture editor seems to have disappeared from the >view pull down...where did it go?

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