RE: FG calculation falloff/scale bugs?
| Date : Wed, 31 Jan 2007 20:23:06 -0500 |
| To : "Tim Leydecker" <BauerOink(at)gmx.de>, <XSI(at)Softimage.COM> |
| From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM> |
| Subject : RE: FG calculation falloff/scale bugs? |
From: Tim Leydecker [mailto:BauerOink(at)gmx.de]
Sent: Wed 31-Jan-07 19:00
To: XSI(at)Softimage.COM
Cc: Daniel Rind; Halfdan Ingvarsson
Subject: Re: FG calculation falloff/scale bugs?
So,
first off, thanks alot guys!
In response to
Daniel´s mail I must admit I had gotten the
conceptual approach for FG wrong,
by expecting FG rays
to be emitted based on the intensity of a surfaces´
color.
In a way thinking of FG as a similar approach to GI/photons
emitted
by light...
So, to cover one of the problems that come with the
sampling
nature of FG, the filterattribute (for being set above 0) cuts
in
to "mask out" the increasing splotchiness that comes with the
distance
the FG ray travels. Or as Halfdan put it in another email:
"Welcome to
the joys of probabilistic sampling and solid angles :)"
After doing
numerous renderings I´d humbly say I don´t like the
brute force of the Filter
effect and will most likely just keep it turned off.
The second bit, the
effect of a compareably large surface getting
exponentially more wheight in
the FG result is also graspable by
Daniel´s and Halfdan´s explanation, I may
not like it as it isn´t
"real" but I guess I can´t expect a better (indirect)
illumination
model any time soon, so I´ll hereby just politely ask
(again)
for a photon emitting material shader for a futur XSI/mR
version,
hoping that a "light" emission based on intensity may produce better
results.
Until then, I´d like to thank you again, for both the calm
explanation
and great insights, not to forget the lead to using a seperate
Irradiance node,
here´s a scenefile for XSI 6.0 (_watch for lensshader)
Modify freely at will:
http://www.hafenlola.com/downloads/ley_irr_gamma.zip
Cheers
tim
- References:
- RE: FG calculation falloff/scale bugs?
- From: "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
- Re: FG calculation falloff/scale bugs?
- From: "Tim Leydecker" <BauerOink(at)gmx.de>
- RE: FG calculation falloff/scale bugs?
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