RE: Er....Maya to XSI crosswalk using dotxsi question

Date : Thu, 1 Feb 2007 09:55:47 -0500
To : <XSI(at)Softimage.COM>
From : "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
Subject : RE: Er....Maya to XSI crosswalk using dotxsi question

What’s the problem with nulls?  If you want an IK skeleton, then it’s simple enough to write a script that builds a skeleton to conform to the null hierarchy and apply the necessary constraints.

 

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From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sandy Sutherland
Sent: February 1, 2007 6:09 AM
To: xsi(at)Softimage.COM
Subject: Er....Maya to XSI crosswalk using dotxsi question

 

Hi all - trying to get an Agent Skeleton out of Massive into XSI using Maya as a conduit and trying out the supplied plugin - but am getting nulls in XSI instead of Bones - anyone know how to change this??

 

Thanks

 

Sandy

 

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Sandy Sutherland  Digital Doodeller - TD
Blackginger (Cape)  http://www.blackginger.tv
mailto:sandy(at)blackginger.tv
(P) (+27 21) 488 1188  (Cel) 0827893789
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