Re: Er....Maya to XSI crosswalk using dotxsi question

Date : Thu, 1 Feb 2007 17:10:17 +0200
To : <XSI(at)Softimage.COM>
From : "Sandy Sutherland" <sandy(at)blackginger.tv>
Subject : Re: Er....Maya to XSI crosswalk using dotxsi question
Yup I know - was just wanting to avoid having to redo it - and also Massive does not use Effectors so was hoping to be able to get the same in XSI!!
 
S.
 
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Sandy Sutherland  Digital Doodeller - TD
Blackginger (Cape)  http://www.blackginger.tv
mailto:sandy(at)blackginger.tv
(P) (+27 21) 488 1188  (Cel) 0827893789
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----- Original Message -----
Sent: Thursday, February 01, 2007 4:55 PM
Subject: RE: Er....Maya to XSI crosswalk using dotxsi question

What?s the problem with nulls?  If you want an IK skeleton, then it?s simple enough to write a script that builds a skeleton to conform to the null hierarchy and apply the necessary constraints.

 

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From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sandy Sutherland
Sent: February 1, 2007 6:09 AM
To: xsi(at)Softimage.COM
Subject: Er....Maya to XSI crosswalk using dotxsi question

 

Hi all - trying to get an Agent Skeleton out of Massive into XSI using Maya as a conduit and trying out the supplied plugin - but am getting nulls in XSI instead of Bones - anyone know how to change this??

 

Thanks

 

Sandy

 

----------------------------------------------------------
Sandy Sutherland  Digital Doodeller - TD
Blackginger (Cape)  http://www.blackginger.tv
mailto:sandy(at)blackginger.tv
(P) (+27 21) 488 1188  (Cel) 0827893789
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