Glow, for example, is not a volume shader.
I can think of a number of ways to compare the object with and without
glow but basically,
you can't mute / unmute glow on the same object.
I guess adding more passes for every operator would solve this.
Rather than being picky here... :)
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Pankhurst, Lawrence
Sent: Friday, February 02, 2007 5:39 PM
To: 'XSI(at)Softimage.COM'
Subject: RE: Muting stacks
In your render options under active effects you can just check on or off
Volume, output etc, any good?
Lawrence
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Chris Gardner
Sent: 02 February 2007 06:07
To: XSI(at)Softimage.COM
Subject: Re: Muting stacks
what about throwing a boolean switch inbetween your environment shader
and the environment slot? toggle it on/off that way?
chrisg
Eriya Ito wrote:
> Wouldn't you feel blessed when you can mute / unmute Output shader
> Stack or any stacks (Volume, Environmental).
> Currently you have to delete the whole tweakings just to compare the
> scene with without.
>
> Cheers,
> Eriya
>
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