hey Karl.. just apply the occlusion material to the BG objects partition of your occlusion pass. If the ashader is on the partition then it will have no effect on the other passes. I assume you must have put the shader on the object directly
Adam
----- Original Message -----
From: karlnrose <karlnrose(at)bluewin.ch>
Date: Sunday, February 4, 2007 9:20 am
Subject: Re: occlusion pass?
> Well I created a pass and then a partition and then an override
> and the
> occlusion pass looks great, but when I go back to the default pass
> I see
> my photoshop textures and final gathering and the occlusion all at
> the
> same time. I want to have a default pass with my
> lighting(including FG)
> and textures, then a separate pass with only occlusion which I'll
> composite later. How can I limit the occlusion to only one pass?
>
> Karl.
>
>
>
> > In XSI its possible to render allmost anything you can think of
> as a
> > custom pass.
> >
> > make a new pass, put objects in partitions that you hide /
> unhide as
> > needed, same for lights.
> > on the partitions you can put overrides, to change parameters,
> and
> > apply override materials,
> > and you can set render settings specific for this pass.
> > Once you delve into it, the possibilities with overrides are
> enormous.>
> > For an occlusion pass it's as simple as applying a occlusion
> material
> > to the default partition.
> >
> >
> >
> >
> > ----- Original Message -----
> > *From:* karlnrose <mailto:karlnrose(at)bluewin.ch>
> > *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> > *Sent:* Sunday, February 04, 2007 4:54 PM
> > *Subject:* occlusion pass?
> >
> > Hi all, I'm need to create an occlusion pass and there doesn't
> > seem to be a preset in the list of presets. Is it possible to
> > create a custom pass for ambient occlusion?
> >
> > /Similar to the 'render layers---->presets--->occlusion' in
> Maya./>
> >
> > Karl.
> >
>
>
---
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