Sorry, I really don't get it, slider for interactive weight editing,
typing values directly in the input box for numerical editing. What are
you missing? Typed values don't get transferred to the envelope until
you press return...
Stefan Kubicek wrote:
Thanks Andre, but I think I understand the way skinning in XSI (and
Max) works. They are both very interactive,
yet at the same time iterative. The point I was trying to make was
that I found myself
using the slider more like a button to apply skin weights, although it
is not necessarily
totally obvious that it can even be used as such (shift-click). Some
other people might find the same.
The reson I'm not using it as a slider so much is because I found it
too time consuming fiddling around with the
mouse over the slider, trying to hit the exact value that I desire,
especially if I have to do it repeatedly
over different vertices (which is where the iterational part comes in)
or when you want to increase skin weights in fixed
quantities (e.g. in steps of 5 for example). This is where I'd rather
press a button that adds a fixed quantity of weight
to the vertex. I find this more tidy.
This is definately not a slowdown but a HUGE gain in efficiency. The
beauty of the immediate link between the weight editor and the
envelope is that you can get your character through the rig into a
deformed stage and manipulate the weights interactively while
watching the envelope to change shape. Combined with the individual
viewport display of different construction modes, the weighting tools
are very streamlined and efficient. Weight editing is not iterative
but interactive.
Fred Jacob wrote:
Exact values can be typed in manually, but they are also directly
applied when changed. While this sounds cool this is often slowing
workflow down because more often than none the dialed in value turns
out to be non-ideal (skin weighting is a highly iterative process),
so it would be better to always work with very small values and
incrementally add them to selected vertices. To do this with the
current Edit Tools one constantly has to deselect all vertices,
change the Deformer Weight value, then select some vertices and
shift-click on the slider (something that took me 2 hours to figure
out by accident) to assign that small weight change.
This resembles very closely the way skin weights can be applied in
3dsMax, but a dedicated button to assign the weight rather than
having to shift-click the slider would be more obvious, especially
for new users. In this context it would also make more sense to have
the
Deformer Weight slider change not directly result in changed vertex
weights but rather pressing the Add, Add% or Abs buttons should have
this effect instead of them being mere modal buttons.
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
--Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi