Not at all, the colour correction nodes in the Render Tree, the Clip
Effects and the FXTree workflow are all there for this very purpose... :)
Matt Estela wrote:
Brilliant, thanks Kim and André!
Re texture tweaking I agree I'll do in photoshop when appropriate, but
if you're in the middle of lookdev you want to do as many iterations
as fast as possible, hence my reliance on procedurals. When the look
is signed off, I'll bake the shader back into texture maps, and dance
a merry jig. :)
I hope I'm not forcing an inappropriate workflow onto xsi...
Cheers,
-matt
On 2/7/07, André Adam <a_adam(at)49games.de> wrote:
I've been a bit picky since I usually try to offload texture tweaking to
Photoshop to avoid unnecessary computation in the 3d app; rendering is
already slow enough... ;)
<snip>
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