XSI Triangulation to CDH

Date : Wed, 07 Feb 2007 15:25:48 +0100
To : xsi(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : XSI Triangulation to CDH
Hello alltogether,

does anybody familiar with the C++ SDK know if it is possible to reference the triangles resulting from XSI's internal triangulation of polygon meshes from a given facet?
We are currently trying to get the triangle structure of selected objects into our Custom Display Host, and since we have to draw the objects through their polygon clusters (holding the material), we can't simply access the triangles using GetTriangles() from the Geometry class, since this is only available for the whole object.


Another approach would be to mimic XSI's triangulation inside of the CDH, any chance of gettung access to the internal algorithm?

Thanks for any hint, cheers!

   -André

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