Hello alltogether,
does anybody familiar with the C++ SDK know if it is possible to
reference the triangles resulting from XSI's internal triangulation of
polygon meshes from a given facet?
We are currently trying to get the triangle structure of selected
objects into our Custom Display Host, and since we have to draw the
objects through their polygon clusters (holding the material), we can't
simply access the triangles using GetTriangles() from the Geometry
class, since this is only available for the whole object.
Another approach would be to mimic XSI's triangulation inside of the
CDH, any chance of gettung access to the internal algorithm?
Thanks for any hint, cheers!
-André
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