Re: XSI Triangulation to CDH
| Date : Wed, 07 Feb 2007 20:23:55 -0500 |
| To : XSI(at)Softimage.COM |
| From : François Painchaud <francois.painchaud(at)sympatico.ca> |
| Subject : Re: XSI Triangulation to CDH |
|
Some good links about triangulation algorithms and libraries to keep
you busy: www.cs.cmu.edu/~quake/triangle.html www.cs.berkeley.edu/~flab/cs294-5/project2/mesh.html http://gts.sourceforge.net www.andrew.cmu.edu/user/sowen/software/triangle.html www.cs.berkeley.edu/~jrs/mesh/ François Le 2007-02-07 21:45, Wessam Bahnassi a écrit : A pretty easy triangulation algorithm (it might be the one XSI is using, but I'm just guessing) is the GLUtesselator. For the matter of CDH, I had to code DSK|ShaderBass for a while, and that was basically another real-time rendering engine for XSI. It used CDH though, and what we did was to attach a custom RT shader node to the material, and in our plug-in, we ask the GraphicsSequencer to render all objects using materials with that shader attached. This way, you get your triangulation automatically done by XSI the way it does it for all other RT shaders. I hope this helps, Wessam Bahnassi Microsoft DirectX MVP, Programmer Electronic Arts -- 'Talk is cheap because supply exceeds demand'-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alan Jones Sent: Wednesday, February 07, 2007 6:47 AM To: XSI(at)Softimage.COM Subject: Re: XSI Triangulation to CDH Hi André, Unfortunately we can't access this - though I did request the ability to access the underlying representation of any set of components. i.e. from a selection of polies get the polygons which make the subdivided version, for edges get the edges which represent the subdivided version of those edges. It would allow things like what you're suggsted as well as building proper wireframe rendering solutions (pushing the sudivided mesh as curves to the renderer etc). Anyone else who wants to add their name to that box would be great for getting Soft to push it up the priority ladder :-) Cheers, Alan. On 2/7/07, André Adam <a_adam(at)49games.de> wrote: |
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