[Behavior] Animated obstacle in flock

Date : Thu, 15 Feb 2007 14:12:03 +0000
To : XSI(at)Softimage.COM
From : "Vince Fortin" <vfortin(at)gmail.com>
Subject : [Behavior] Animated obstacle in flock
Hello,
How do you go through the preparation of a moving obstacle?
It seems that the AddFlockActor function requires a loco skill for its
second argument and my problem lies in the fact that loco skills also
have to come with a foot node and a home pose. Those seem to go
against my will to take any raw animated actor into the flock at their
respective place in the world.
Any clues?
Vincent
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