.obj unwelding polynodes

Date : Fri, 16 Feb 2007 15:18:40 -0800
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <wayne.williams(at)theorphanage.com>
Subject : .obj unwelding polynodes
Ive uv'ed a model in XSI and the points are a welded in the uveditor so that when I island select it selects the whole island. I export the model as .obj to maya and upon import all the polynode bisectors are unwelded. Is this typical behavior? I realize I can just select all and weld with a very low threshold but what is causing me to have to endure this extra step each time? Is it the maya importer or the xsi exporter? Thanks!
-wayne

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.