What´s the best and most efficient way to output a 16bit
or 32bit Z-depth pass from XSI 5.11 and XSI 6.0?
I´m currently working with Maya and have just again
been reminded what a nightmare it is to get such a
simple thing working out correctly. And then import.
I´m looking for both the effective default way and for
the creative solution, where something like a ramp
attached to the camera is projecting from Y down and
rendered with AA off. What´s the setting to turn AA
in mR again, I *think* it´s Triangle 0/0 with treshold 1, right?
Cheers
tim
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