Re: 16bit Zdepth?

Date : Thu, 22 Feb 2007 13:24:46 +0000
To : XSI(at)Softimage.COM
From : "Andreas Bystrom" <andreas.bystrom.xsi(at)googlemail.com>
Subject : Re: 16bit Zdepth?
grab a scalar-state, plug that into a change_range node and finally
plug the change_range into the surface port, leave the scalar-state
settings as it is and set the  "new range start" to 0 and "new range
end" to 1 in the change range node, your old and new-range parameters
should be set to the distance where you want the depth-pass to start
and end, you can link these 2 values to nulls with an expression and
use those to control the depth-pass

Raffaele Fragapane once taught me this trick and I've been using it
all the time ever since :)

On 2/22/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:
What´s the best and most efficient way to output a 16bit
or 32bit Z-depth pass from XSI 5.11 and XSI 6.0?

I´m currently working with Maya and have just again
been reminded what a nightmare it is to get such a
simple thing working out correctly. And then import.

I´m looking for both the effective default way and for
the creative solution, where something like a ramp
attached to the camera is projecting from Y down and
rendered with AA off. What´s the setting to turn AA
in mR again, I *think* it´s Triangle 0/0 with treshold 1, right?

Cheers

tim








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