RE: 16bit Zdepth?

Date : Thu, 22 Feb 2007 09:18:21 -0600 (CST)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : RE: 16bit Zdepth?
On Thu, 22 Feb 2007, Kim Aldis wrote:

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Andreas Bystrom
Sent: 22 February 2007 13:25
To: XSI(at)Softimage.COM
Subject: Re: 16bit Zdepth?

grab a scalar-state, plug that into a change_range node and finally
plug the change_range into the surface port, leave the scalar-state
settings as it is and set the  "new range start" to 0 and "new range
end" to 1 in the change range node, your old and new-range parameters
should be set to the distance where you want the depth-pass to start
and end, you can link these 2 values to nulls with an expression and
use those to control the depth-pass


You may also find that a linear falloff isn't necessarily what you need.
Plugging the output of the change range into a grad will allow you to tweak
it, if you need to.


I think the non-linear mapping would be better done in the compositor, though. That way you have the option of linear or putting a curve on it.


--
Joe Laffey                |       Visual Effects for Film and Video
LAFFEY Computer Imaging   |     -------------------------------------
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