Re: 16bit Zdepth?

Date : Thu, 22 Feb 2007 17:27:54 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: 16bit Zdepth?
Hey,

thanks alot guys! I´ve had great success with a projection
of a gradient piped into a constant shader and that one
assigned the partition (like it simple, the backroundpartition).

It´s just that rendering bit that puzzles me. To rinse and repeat,
I use Filtering set to 0/0, or is it 1/1?

That´s the bit I don´t get, how to make sure I have no AA at all.


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