Re: 16bit Zdepth?

Date : Sat, 24 Feb 2007 01:26:02 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: 16bit Zdepth?
Thanks alot Luc-Eric,

I really appreciate the info, this again shows that there is
alot XSI has in advantage when it comes to passes and
buffers (even thought there´s this little trickery required).

Cheers

tim


----- Original Message ----- From: "Luc-Eric Rousseau" <lucer(at)Softimage.COM>
To: <XSI(at)Softimage.COM>
Sent: Saturday, February 24, 2007 1:16 AM
Subject: RE: 16bit Zdepth?



-----Original Message-----
From: Tim Leydecker

Ideally, you´re right, it´s no hassle at all, you pick Zdepth
as a buffer, specify the targetformat and bitdepth and forget about it,
post´ll do it...

But it´s just proven not that simple, as can been seen when even
Halfdan has to pause a moment in memorizing which AA suits best.
It´s those little things that work flawlessly that make or
break a deadline...


I may be mistaken, but it sounds like you may be missing how Zpic work.
There is no worry about anti-aliasing, it's always not anti-aliased.
The problem halfdan went on about is if you want to create a
depth pass to simulate the effect in a gray scale image.

.Zpic are recongnized by AfterFx so you should be able
to use them without any conversion. It requires that you render
to softimage .pic file format.

In 6.0 it's difficult to access now; by default it adds a .zt file for a depth buffer and you need to 1) need to edit that and change it to .Zpic. 2) remove the template "_[FrameBuffer]" from template for the output filename of both the depth and main channel, because **both the .pic and the .Zpic must have the same name**

You can check whether it works by trying to load the .Zpic in the flipbook.

In 5.0, it's a simple check box -- but you also need to render out to .pic.

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