[no subject]

There´s quite a few tutorials that use a similar technique for those
pesky cables dangling around your average Joe Robot, probably
not quite the same elaborate level of implementation but still likely
to give an idea. Probably also the predecessors of the fixed length curve...

Even I had my take on dangling cables (using the above technique)
but didn´t realize I could become a star by adding several extra rows
and making it a cloth - that doesn´t stretch so terribly much as Syflex
cloth does by default - most likely to the springs being less wobbly...

Cheers

tim

P.S: Here it is. Can´t blame the brain ray for not having become
       famous with it, but maybe it stirrs up an idea for "XSI Nuclear":
http://www.hafenlola.com/downloads/ley_cabled.mov



----- Original Message ----- 
From: "Kris Rivel" <krisrivel(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Monday, February 26, 2007 1:06 AM
Subject: Re: Maya's Nucleus! Looking yummi!


> Nice.  I really hope Softimage can step it up in the FX dept. soon.  I
> wonder how it "really" performs though.  I had heard that N-cloth was a
> bit of a pain and not too production worthy yet.  The idea of universal
> system for handling all your simulation based stuff does sound very
> appealing.  If this performs as good as it looks, I'll will be using
> Maya for all my FX work for sure.
>
> Kris Rivel
> 3D Artist
> kris(at)krisrivel.com <mailto:kris(at)krisrivel.com>
> www.krisrivel.com <http://www.krisrivel.com>
>
>
>
> Rui Feliciano wrote:
>> Waitress, I'll have the same for XSI please!
>>
>> http://area.autodesk.com/custom/?id=4547
>>
>> ---
>> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
>> body:
>> unsubscribe xsi
>>
> 


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