RE: Maya's Nucleus! Looking yummi!

Date : Mon, 26 Feb 2007 13:27:40 -0500
To : <XSI(at)Softimage.COM>
From : "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
Subject : RE: Maya's Nucleus! Looking yummi!

I was referring to performance improvements in regard to fast moving objects.  

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sam Cuttriss
Sent: February 26, 2007 12:27 PM
To: XSI(at)Softimage.COM
Subject: Re: Maya's Nucleus! Looking yummi!

 

problem is "Gerard at Syflex" isnt in a position to do this.
a unified dynamics system isnt going to result from a plugin developers work, it will require far greater integration into the core of xsi.
as it stands syflex is a great system, but its integration is tenuous at best.
i cant recall the last time i typed 0.00001 as a reasonable value for anything in xsi, it doesnt even recognize default xsi forces.

i dont think its wise to rely to heavily on a plugin developer for such fundimental functionality.
by fundamental functionality, i mean a unified dynamics system; syflex has served it purpose as a standalone cloth sim well.

_sam


SAM CUTTRISS
3D AFICIONADO





Andre DeAngelis wrote:

Look at it this way, this will hopefully inspire Gerard at Syflex to
come up with something competitive, especially seeing as Maya was his
largest market.
 
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Stefan Andersson
Sent: February 26, 2007 10:43 AM
To: XSI(at)Softimage.COM
Subject: Re: Maya's Nucleus! Looking yummi!
 
what we are doing now are small characters that is just over a feet
tall. And they have cloth, so it should react a lot stiffer that it
does on a normal sized human. And nCloth did it very well, even with a
dress on a woman which is dancing around quite hectic and cartoony
(this is where Syflex died).
 
Anyhooo... nuff with the Maya chat...
 
/stefan
 
 
 
On 2/26/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
  
I'll have to try it out then.  I like Syflex but it seems a bit
    
limited at
  
times.  I've often used XSI's built in cloth in some situations where
    
I
  
needed something to move really fast....Syflex often freaks out when
    
doing
  
this.  It would be nice to have something like N-cloth if it can do
    
many
  
types of cloth like fast moving, stiff surfaces like thick paper.
 
Kris
 
 
 
On 2/26/07, Stefan Andersson <sanders3d(at)gmail.com> wrote:
    
We are using nCloth in a production right now, and I must say I'
really impressed. The characters had Syflex on them from a previous
batch of commercials, so now we thought we should try out nCloth.
      
And
  
it did a much better job than syflex, not so much faster but easier
      
to
  
control and gave better results. Sim times were about the same.
It has a few constraints that really helps when rigging for a
      
character.
  
Anyhow... just my thoughts from the dark place.
 
/stefan
 
On 2/26/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
      
 Nice.  I really hope Softimage can step it up in the FX dept.
        
soon.  I
  
wonder how it "really" performs though.  I had heard that N-cloth
        
was a
  
bit
    
of a pain and not too production worthy yet.  The idea of
        
universal
  
system
    
for handling all your simulation based stuff does sound very
        
appealing.
  
If
    
this performs as good as it looks, I'll will be using Maya for all
        
my FX
  
work for sure.
 
 
 
Kris Rivel
 3D Artist
 kris(at)krisrivel.com
 www.krisrivel.com
 
 
 Rui Feliciano wrote:
Waitress, I'll have the same for XSI please!
 
  http://area.autodesk.com/custom/?id=4547
 
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