Thank you Andi!!! I've been requesting this tool for about what, 8 years
now! LOL!!
Thanks so much for making it happening!
-=mb.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> Of Andi Farhall
> Sent: Monday, February 26, 2007 11:37 AM
> To: XSI(at)Softimage.COM
> Subject: RE: New plugin...
>
> Your a star - many thanks.
>
> Andi.
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On
Behalf
> Of Andy Nicholas
> Sent: Monday, February 26, 2007 4:26 PM
> To: XSI(at)Softimage.COM
> Subject: RE: New plugin...
>
>
> Hi Andi,
>
> I just posted this reply on the SaveRenderMesh thread on XSIBase...
>
> "Usually when this happens, it means that you're missing a dll that
the
> plugin requires. In this case, I believe that it's probably
Shlwapi.dll. I
> used a couple of routines from it to help out with file name
management.
>
> What I'll do is code up the routines I used from the dll myself to
remove
> the dependency and recompile."
>
>
>
> I'll send you an email when it's ready to download.
>
> Andy
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> Of
> Andi Farhall
> Sent: 26 February 2007 12:00
> To: XSI(at)Softimage.COM
> Subject: RE: New plugin...
>
> Cheers for this, baked out displacement - hurrah. Anything special
about
> installation as i'm getting an error message
>
> 'INFO : PHEN 0.2 error 051011: shader "FXNut_SaveRenderMesh" not
found
>
> I've installed it into our workgroup, no joy - then i installed the
spdl
> seperately also no joy. I itried it as a local user install without
> success.
>
>
> cheers
>
> Andi.
>
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On
Behalf Of
> Andy Nicholas
> Sent: Sunday, February 25, 2007 5:51 PM
> To: XSI(at)Softimage.COM
> Subject: New plugin...
>
>
> Hi guys,
>
> Just a quick heads up on a new plugin I've written. It allows you to
> capture
> the render time tessellated geometry into OBJ file(s). More details
here:
>
>
http://www.andynicholas.com/thezone/index.php?area=downloadinfo&app=XSI5
&f
> il
> e=2
>
> You can use it to capture geometry from subdivision surfaces,
displacement
> maps, particle and hair instanced objects, and probably geometry
shaders
> too
> (although I've not tried it yet).
>
> BTW, thanks Guy for your suggestion on using a lightmap shader to do
this.
> You saved me heaps of time.
>
> Cheers
>
> Andy
>
>
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