Re: GAP Brush Size

Date : Tue, 27 Feb 2007 14:17:19 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: GAP Brush Size
Kind of, I tried to circumnavigate it by scripting the desired values onto the parameter. This works well for things like the push op, but not for the brush size; I get an overflow error. So I guessed it is a hard limit. Will have a closer look at the SPDL this afternoon, perhaps I can make it behave this way...

Thanks for the suggestion!

   -André


Kim Aldis wrote:
Have you tried hacking the spdl?
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of André Adam
Sent: 27 February 2007 11:52
To: xsi(at)Softimage.COM
Subject: GAP Brush Size

Heya,

is there any secret recipe to making the GAP brush size smaller than
0.01 in radius? We're working in a 1 unit = 1 meter scale and brushing
facial features becomes a nightmare this way. I'm not that much of a
fan
of scaling complex animated characters around all the time during
weight
map editing, and the brush size seems to be limited by the underlying
code and not only by the GUI...

Cheers if anyone can point out a convenient way to work around here...
oh, and why *exactly* is there a  limit to the brush size anyway?

-André

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