Re: GAP Brush Size

Date : Tue, 27 Feb 2007 17:26:27 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: GAP Brush Size
Brilliant, that's great, thanks Brent! I never tried to scroll the wheel, I always pushed it as a button instead...

Happy!

   -André


Brent McPherson wrote:
Andre,

I noticed something you might be able to use.

When I use the mouse wheel to change the brush radius the value is not clamped to 0.01 and you can make it as small as you want.

Does this help?
--
Brent

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of André Adam
Sent: Tuesday, February 27, 2007 3:02 PM
To: XSI(at)Softimage.COM
Subject: Re: GAP Brush Size

That only kind of works, if I edit the SPDL to I can enter smaller values numerically, but once I do this by dragging the slider, I get an "unexpected error" and the brush defaults back... not quite there yet...

Cheers!

    -André


Kim Aldis wrote:
Have you tried hacking the spdl?
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of André Adam
Sent: 27 February 2007 11:52
To: xsi(at)Softimage.COM
Subject: GAP Brush Size

Heya,

is there any secret recipe to making the GAP brush size smaller than
0.01 in radius? We're working in a 1 unit = 1 meter scale and brushing
facial features becomes a nightmare this way. I'm not that much of a
fan
of scaling complex animated characters around all the time during
weight
map editing, and the brush size seems to be limited by the underlying
code and not only by the GUI...

Cheers if anyone can point out a convenient way to work around here...
oh, and why *exactly* is there a  limit to the brush size anyway?

-André

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