RE: Working in Linear Space in XSI

Date : Tue, 27 Feb 2007 11:51:03 -0500
To : <XSI(at)Softimage.COM>
From : "Luc-Eric Rousseau" <lucer(at)Softimage.COM>
Subject : RE: Working in Linear Space in XSI
I think that Adobe blogger agrees with you 
about 64-bit, he's just saying that 
they're not shipping it yet, and here
are technical reasons why it's not so bad.  

He also says (in the comment section) that if you have a 
64-bit OS with more than 4 gig of RAM Photoshop 
CS2 detects this and lets the OS do the disk caching,
giving a small performance boost. So Photoshop 
will use 2 gig of RAM on your 64-bit OS 
setup + the OS will be using the rest for the 
disk caching.

> -----Original Message-----
> From: Tim Leydecker
> 
> Luc-Eric mentioned that Vista 32bit doesn´t have the 2GB 
> process limit anymore,
> http://www.microsoft.com/technet/technetmag/issues/2007/03/Vis
> taKernel/Default.aspx?loc=fr
> So, there might be a chance CS3 successfully uses more Ram, 
> as well as AE.
> 
> I think what really turns me off is the argumentation chain 
> you get to hear so often when it comes to embracing 64bit 
> hardware and  porting software.
> 
> Any delay or hesistation is allways expressed to be a direct 
> consequence of too small a userbase on an operating 
> system (XP64/Vista64) not too well supplied with drivers 
> and therefor too high a per user/development cost.
> 
> It´s their own fault.
> 
> 64bit processors are dominating the desktops for close to two 
> years now,in fact it´s just the users waiting for the software to run 
> it at it´s full strength.Oh, my. I´m so bored of waiting 
> and hearing the same excuse over and over.
> 
> This gets even worse when realizing the current OS (Vista) 
> will sooner or later again hit the RAM limits, be again 
> restricted to one or two sockets or flaws
> for whatever else turns an ideally perfect product in the 
> ultimate crippleware...
> 
> Come on.
> 
> Look at the way games companies do their development roadmaps...
> 
> Cheers
> 

---
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