Hi there,
I know this has come up before but I can´t find it in the archives...
I´m looking for the best way to mix multiple camera projections
and successively baking them into textures without destroying the
results of the previous projections, either by limiting the effect to
"facing" geometry or by painting an additional holdout matte for
areas that shouldn´t be affected in re-baking.
Obviously a workflow inspired by anime/cell/matte painting.
Great examples (some even used XSI) would be in the Animatrix
and Final Fantasy (3d) films, it´s that what I after, technically at least...
Cheers
tim
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