RE: Shading hair
| Date : Wed, 28 Feb 2007 08:18:56 -0500 |
| To : <XSI(at)Softimage.COM> |
| From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com> |
| Subject : RE: Shading hair |
|
WOW! So many answers! ;) It shows how much
people get something out of hair! Geez! ;) FYI, I’ve played some more with
MuHair. Getting better results as I tweak and tweak and change my lighting. Compositing here and there does help a lot.
Not perfect but what can I do? Scratching me beard and doin’ the hummmmmm… MAC From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Marc-Andre Carbonneau Hey Daniel, Perhaps your shader is already good enough
but I lack the ability to make it look the way I need? I am trying to make “dry”
hair. Attached is an example. What happens is that I get specular that
is too harsh and all over the hair. If you look at the image, you notice how
it’s really uneven. I notice that the Muhair shader requires a
light setup that is different than the one I use for my face…otherwise
the colors are blown? The volumic shadow maps don’t seem
to work either. Is this a bug?(might be because Muhair was developed a while
ago?) I just did some test with a little comping
and I’m getting closer but that’s with the Hair_geo_shader which
takes long to render. That’s why I’d prefer to use
Muhair. Thanks MAC From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Daniel Rind Well, post your wishes. Ciao, Daniel! 2007/2/27, I've messed around with a sprite shader with a mixer gradient using |
- Follow-Ups:
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- Re[2]: Shading hair
- References:
- RE: Shading hair
- From: "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
- RE: Shading hair
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