If you've got a copy of Maya lying around AE can import a .ma file.
Crosswalk/FBX may help in this too.
It may not be too hard to work something up yourself to write ascii data
to a file (you may need to work out the angle/fov stuff yourself) with
it being ascii and all.
-T
Morten Bartholdy wrote:
I have a client who would like to use the camera animated in XSI in
his AE. Anybody here know the best way to do that? I know I can fall
back on rendering a pass with track markers but I am thinking in this
day and age perhaps AE can import 3ds or FBX cameras??
Morten Bartholdy
3D & VFX Artist
--
A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android
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