Re: multi camera projections

Date : Wed, 28 Feb 2007 22:44:25 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: multi camera projections
I still don´t get it. Now also trying both XSI 5.11 and XSI 6.0.

Grouping all objects, selecting the group and going through a

Get>Property>Texture Projection>Camera (and picking a camera)

does indeed create a new projection that is selectable as the
Texturespace of, let´s say a checkerboard texture for "all" in a shader.

But what I´m really after is to avoid any reapplication, addition
or messing with Projections due to changes in the scene or the
partition the "multiCameraProjectionshader" is applied to.

I hate to say it but XSI seems to lack a fundamental functionality
as the Texture Space Generator doesn´t provide a Camera list/pick.
This would simplify things alot and would also prevent tedious
workflows for the user as the amount of Texture projections
wouldn´t stack up due to changing things and it would also
be alot easier to manage Texture Projections on "All" objects
simultaneously, especially on many, sucessively created objects.

All one would have to do is pick the Camera from a list
as the Texturespace for "All" without worrying any further.
Similar to what the Incidence node offers for Cameras and lights
but obviously as part of the Texture Space Generator node...

I´ll log it a feature request, hinting at Maya having this as the
default way of using "perspective" fileprojections, e.g. the
shader creating the coordinates himself, all objects "getting" that.
Adding objects to that network simply requires application of
the material to them, no extra steps, no fiddling with texture space.

easy enough...for the artsy types like me.

Cheers

tim


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