Mailing-List: XSI

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Last Update: Sun Apr 1 00:03:31 2007.    Total: 1644 messages.    Average Size: 9.1K (Max: 38.3K, Min: 4.3K).
SUBJECT AUTHOR DATE ^
Which shader is using texture Unknown Apr 01 00:02, 2007
[no subject] Unknown Apr 01 00:02, 2007
[no subject] Unknown Apr 01 00:02, 2007
[no subject] Unknown Apr 01 00:02, 2007
[no subject] Unknown Apr 01 00:02, 2007
[no subject] Unknown Apr 01 00:02, 2007
[no subject] Unknown Apr 01 00:02, 2007
RE: Now Available: SOFTIMAGE|XSI 6.01 Luc-Eric Rousseau Mar 31 18:15, 2007
Re: SOFTIMAGE|XSI 6.01 - Linux - ATI - Crash Michael Gangolf Mar 31 17:38, 2007
Re: XSI 6.01 Crosswalk download? Tim Leydecker Mar 31 17:06, 2007
XSI 6.01 Crosswalk download? Tim Leydecker Mar 31 16:54, 2007
RE: Wacky error message Doug Nicola Mar 31 16:42, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Tim Leydecker Mar 31 16:23, 2007
Wacky error message Arvid Björn Mar 31 16:17, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Bernard Lebel Mar 31 14:21, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Bernard Lebel Mar 31 14:18, 2007
RE: SOFTIMAGE|XSI 6.01 - Linux - ATI - Crash Luc-Eric Rousseau Mar 31 13:50, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Bernard Lebel Mar 31 13:22, 2007
Re: XSI2After again and again.... David Auner Mar 31 13:15, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Andy Jones Mar 31 12:57, 2007
RE: Now Available: SOFTIMAGE|XSI 6.01 Stephen Blair Mar 31 12:17, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Andy Jones Mar 31 11:12, 2007
Re: XSI2After again and again.... Olivier Jeannel Mar 31 11:02, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Tim Leydecker Mar 31 10:48, 2007
Re: XSI2After again and again.... at Mar 31 10:44, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Bernard Lebel Mar 31 10:23, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Kris Rivel Mar 31 10:15, 2007
Re: XSI2After again and again.... Olivier Jeannel Mar 31 10:09, 2007
RE: Now Available: SOFTIMAGE|XSI 6.01 jim bough Mar 31 10:07, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Joe Laffey Mar 31 09:54, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Bernard Lebel Mar 31 09:45, 2007
Re: XSI2After again and again.... David Auner Mar 31 09:43, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Frank Lenhard Mar 31 09:41, 2007
RE: Now Available: SOFTIMAGE|XSI 6.01 Halfdan Ingvarsson Mar 31 09:36, 2007
XSI2After again and again.... Olivier Jeannel Mar 31 09:35, 2007
RE: SOFTIMAGE|XSI 6.01 - Linux - ATI - Crash Kim Aldis Mar 31 07:18, 2007
Re: Duplicate Polygons old behavior? David Auner Mar 31 06:35, 2007
Duplicate Polygons old behavior? David Auner Mar 31 05:32, 2007
Re: SOFTIMAGE|XSI 6.01 - Linux - ATI - Crash Michael Gangolf Mar 31 05:11, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Frank Lenhard Mar 31 03:58, 2007
Re: 6.0 hanging on open Steven Caron Mar 30 21:48, 2007
RE: 6.0 hanging on open Pete Bjordahl Mar 30 21:37, 2007
Re: Now Available: SOFTIMAGE|XSI 6.01 Pablo Testa Mar 30 21:10, 2007
Now Available: SOFTIMAGE|XSI 6.01 François Painchaud Mar 30 20:46, 2007
6.0 hanging on open Pete Bjordahl Mar 30 20:05, 2007
Re: Enlighten : real-time lighting Simon Pickard Mar 30 17:52, 2007
Re: calculating "straight line" velocity Byron Nash Mar 30 16:15, 2007
RE: Hardware again... yawn..... Jennifer Goldfinch Mar 30 15:12, 2007
RE: calculating "straight line" velocity Kim Aldis Mar 30 15:06, 2007
RE: calculating "straight line" velocity Kim Aldis Mar 30 15:06, 2007
RE: Who XSI6 Kim Aldis Mar 30 13:30, 2007
RE: Hardware again... yawn..... Kim Aldis Mar 30 13:29, 2007
RE: Very nice UI designs Luc-Eric Rousseau Mar 30 13:24, 2007
Re: Who XSI6 Bradley Gabe Mar 30 13:08, 2007
Re: Who XSI6 Adam Sale Mar 30 12:57, 2007
RE: Hardware again... yawn..... Jennifer Goldfinch Mar 30 12:46, 2007
RE: Who XSI6 Marc-Andre Carbonneau Mar 30 12:42, 2007
Re: Who XSI6 at Mar 30 12:24, 2007
RE: Enlighten : real-time lighting Kim Aldis Mar 30 12:21, 2007
Re: Who XSI6 Angel Negron Mar 30 12:14, 2007
Re: Symmetry in the UV Texture Editor Bernard Lebel Mar 30 12:01, 2007
Re[7]: speed comparsion, constrain, expression or Frank Lenhard Mar 30 11:57, 2007
Re: Hardware again... yawn..... Sam Cuttriss Mar 30 11:41, 2007
Re: Hardware again... yawn..... Dan Yargici Mar 30 11:30, 2007
move adjancent keyframes and keep slope orientatio Kris Rivel Mar 30 11:29, 2007
Very OT: Looking for post material for our NAB ree Jennifer Goldfinch Mar 30 11:27, 2007
Re: High Velocity particle collisions Eric Lampi Mar 30 11:20, 2007
RE: Hardware again... yawn..... Jennifer Goldfinch Mar 30 11:15, 2007
High Velocity particle collisions Byron Nash Mar 30 10:57, 2007
RE: Which shader is using texture Grahame Fuller Mar 30 10:55, 2007
RE: Re[5]: speed comparsion, constrain, expression Grahame Fuller Mar 30 10:52, 2007
Re: calculating "straight line" velocity Byron Nash Mar 30 10:45, 2007
Re: Enlighten : real-time lighting Simon Pickard Mar 30 10:30, 2007
Re: Enlighten : real-time lighting Arnar Gunnarsson Mar 30 10:11, 2007
Re: Symmetry in the UV Texture Editor Stefan Kubicek Mar 30 09:58, 2007
Re: Enlighten : real-time lighting Axel Akesson Mar 30 09:54, 2007
Re: Enlighten : real-time lighting Simon Pickard Mar 30 09:52, 2007
Re: Enlighten : real-time lighting Arnar Gunnarsson Mar 30 09:48, 2007
Re: Enlighten : real-time lighting Kris Rivel Mar 30 09:42, 2007
Re: Enlighten : real-time lighting Arnar Gunnarsson Mar 30 09:27, 2007
RE: Enlighten : real-time lighting Halfdan Ingvarsson Mar 30 09:24, 2007
OT: Hardware again... yawn..... Dan Yargici Mar 30 09:23, 2007
Re: Enlighten : real-time lighting Simon Pickard Mar 30 09:23, 2007
Re: Enlighten : real-time lighting Morten Bartholdy Mar 30 09:13, 2007
RE: Very nice UI designs Michaël Bentitou Mar 30 09:04, 2007
Re: Enlighten : real-time lighting Alan Jones Mar 30 08:39, 2007
Re: Enlighten : real-time lighting adrian Mar 30 08:36, 2007
Enlighten : real-time lighting Marc-Andre Carbonneau Mar 30 08:27, 2007
Re: WAY OT... guide horses IN SNEAKERS!!! Rob Wuijster Mar 30 07:38, 2007
Re: WAY OT... guide horses IN SNEAKERS!!! Morten Bartholdy Mar 30 06:10, 2007
Symmetry in the UV Texture Editor Sofronis Efstathiou Mar 30 05:59, 2007
Re[5]: speed comparsion, constrain, expression or Frank Lenhard Mar 30 05:48, 2007
Compute position of Bezier handles Felix Gebhardt Mar 30 05:44, 2007
Re[4]: speed comparsion, constrain, expression or Frank Lenhard Mar 30 05:34, 2007
Re: Who XSI6 Olivier Jeannel Mar 30 05:34, 2007
WAY OT... guide horses IN SNEAKERS!!! adrian Mar 30 04:59, 2007
RE: Re[2]: speed comparsion, constrain, expression Kim Aldis Mar 30 04:49, 2007
Re[2]: speed comparsion, constrain, expression or Frank Lenhard Mar 30 04:29, 2007
Re: Which shader is using texture Denis-Jose Francois Mar 30 04:22, 2007
RE: speed comparsion, constrain, expression or lin Kim Aldis Mar 30 03:42, 2007
speed comparsion, constrain, expression or linked Frank Lenhard Mar 30 03:29, 2007
Re: For some retro SI3D feelings... Rob Wuijster Mar 30 03:04, 2007
Re: For some retro SI3D feelings... Eric Deren Mar 30 02:03, 2007
RE: Very nice UI designs Kim Aldis Mar 30 01:38, 2007
RE: Very nice UI designs Kim Aldis Mar 30 01:30, 2007
Re: Very nice UI designs Aloys Baillet Mar 30 00:28, 2007
user prefs on load Adam Sale Mar 29 23:37, 2007
Re: For some retro SI3D feelings... John Ogresko Mar 29 20:41, 2007
RE: Who XSI6 Eriya Ito Mar 29 20:06, 2007
Re: RE: Who XSI6 Steven Caron Mar 29 20:06, 2007
Re: RE: Who XSI6 Adam Sale Mar 29 19:58, 2007
OT: For some retro SI3D feelings... Fabian Schnuer Mar 29 18:59, 2007
RE: Very nice UI designs Michaël Bentitou Mar 29 17:18, 2007
Re: Very nice UI designs Thomas Kang Mar 29 16:53, 2007
lens flare issue karlnrose Mar 29 16:53, 2007
Re: Very nice UI designs Sam Cuttriss Mar 29 15:47, 2007
Re: Very nice UI designs Andy Jones Mar 29 15:29, 2007
Re: Very nice UI designs Sam Cuttriss Mar 29 14:41, 2007
Re: OT: Very nice UI designs texturelighting(at)texturelighting. Mar 29 14:40, 2007
Re: Very nice UI designs Antonin Messier-Turcotte Mar 29 14:37, 2007
RE: Very nice UI designs Marc-Andre Carbonneau Mar 29 14:29, 2007
RE: Very nice UI designs Bradley Gabe Mar 29 14:08, 2007
RE: Very nice UI designs Kim Aldis Mar 29 13:55, 2007
Re: Very nice UI designs André Adam Mar 29 13:46, 2007
RE: Very nice UI designs Marc-Andre Carbonneau Mar 29 13:46, 2007
RE: Very nice UI designs Andre DeAngelis Mar 29 13:32, 2007
RE: Very nice UI designs Kim Aldis Mar 29 13:16, 2007
RE: Very nice UI designs Luc-Eric Rousseau Mar 29 13:13, 2007
Re: Having a little trouble with motion blur and L Byron Nash Mar 29 13:04, 2007
RE: Very nice UI designs Halfdan Ingvarsson Mar 29 13:02, 2007
OT: Very nice UI designs Marc-Andre Carbonneau Mar 29 12:52, 2007
Re: Who XSI6 Bradley Gabe Mar 29 12:40, 2007
Re: OT: Getting the feel of 6.0 Steven Caron Mar 29 12:29, 2007
Re[2]: rotoscope options Frank Lenhard Mar 29 12:18, 2007
RE: Who XSI6 Jennifer Goldfinch Mar 29 12:10, 2007
Re: Who XSI6 Eric Lampi Mar 29 12:01, 2007
Re: Playback options not saved with the scene? Ahmidou Lyazidi Mar 29 11:50, 2007
Re: Playback options not saved with the scene? Frank Lenhard Mar 29 11:48, 2007
Re: How MR cooks together final image peter boeykens Mar 29 11:18, 2007
Re: OT: Who XSI6 peter boeykens Mar 29 11:06, 2007
RE: OT: Who XSI6 Jason Brynford-Jones Mar 29 10:12, 2007
RE: OT: Who XSI6 Luc-Eric Rousseau Mar 29 10:09, 2007
Re: rotoscope options Arvid Björn Mar 29 09:57, 2007
RE: rotoscope options Brent McPherson Mar 29 09:20, 2007
RE: CS3 Extended Phil Williams Mar 29 09:14, 2007
Re: CS3 Extended Christian Rittener Mar 29 09:08, 2007
Re: Who XSI6 at Mar 29 09:08, 2007
RE: Who XSI6 Marc-Andre Carbonneau Mar 29 09:03, 2007
Playback options not saved with the scene? Ahmidou Lyazidi Mar 29 09:00, 2007
Re: rotoscope options Alexander Hemery Mar 29 08:53, 2007
Re: Who XSI6 Kris Rivel Mar 29 08:52, 2007
Re: OT: Who XSI6 Bernard Lebel Mar 29 08:44, 2007
Re: Who XSI6 Alexander Hemery Mar 29 08:44, 2007
Re: CS3 Extended Bernard Lebel Mar 29 08:40, 2007
Re: rotoscope options Arvid Björn Mar 29 08:36, 2007
Re: How MR cooks together final image Tauno Ööbik Mar 29 08:34, 2007
Re: CS3 Extended Fabian Schnuer Mar 29 07:18, 2007
Re: How MR cooks together final image peter boeykens Mar 29 06:31, 2007
RE: xsi fluid / blobs to mesh at Mar 29 06:28, 2007
Re: CS3 Extended Rob Wuijster Mar 29 05:25, 2007
RE: How MR cooks together final image Kim Aldis Mar 29 05:21, 2007
Re: How MR cooks together final image Ahmidou Lyazidi Mar 29 05:17, 2007
RE: CS3 Extended Phil Williams Mar 29 05:10, 2007
Re: CS3 Extended Rob Wuijster Mar 29 04:57, 2007
Re: How MR cooks together final image Tauno Ööbik Mar 29 04:47, 2007
Re: crosswalk crashes max Frank Lenhard Mar 29 04:46, 2007
RE: Who XSI6 VR XSI Forces Mar 29 03:50, 2007
Re: OT: Who XSI6 Eric Deren Mar 29 02:57, 2007
RE: OT: Who XSI6 Kim Aldis Mar 29 02:42, 2007
RE: How MR cooks together final image Andy Nicholas Mar 29 02:32, 2007
Re: OT: Who XSI6 Markus Daum Mar 29 02:09, 2007
OT: Getting the feel of 6.0 Eriya Ito Mar 29 00:05, 2007
Re: OT: Who XSI6 Kris Rivel Mar 28 21:55, 2007
OT: Who XSI6 Eriya Ito Mar 28 21:02, 2007
RE: animation Layers crashing with Mixer Andre DeAngelis Mar 28 18:03, 2007
RE: animation Layers crashing with Mixer Brent McPherson Mar 28 17:43, 2007
RE: animation Layers crashing with Mixer Andre DeAngelis Mar 28 17:37, 2007
RE: animation Layers crashing with Mixer Brent McPherson Mar 28 17:03, 2007
RE: xsi fluid / blobs to mesh Bradley Gabe Mar 28 16:45, 2007
RE: xsi fluid / blobs to mesh at Mar 28 16:14, 2007
Re: How MR cooks together final image Tauno Ööbik Mar 28 16:03, 2007
RE: xsi fluid / blobs to mesh at Mar 28 15:49, 2007
RE: How MR cooks together final image Andy Nicholas Mar 28 15:49, 2007
Re: CS3 Extended Sam Cuttriss Mar 28 15:35, 2007
RE: xsi fluid / blobs to mesh Kim Aldis Mar 28 15:10, 2007
RE: Saving Deltas Robert Moodie Mar 28 14:41, 2007
animation Layers crashing with Mixer Andre DeAngelis Mar 28 14:41, 2007
RE: xsi fluid / blobs to mesh Marc-Andre Carbonneau Mar 28 14:41, 2007
Re: Which shader is using texture Tauno Ööbik Mar 28 14:33, 2007
Saving Deltas Andre DeAngelis Mar 28 14:17, 2007
RE: PO_XSI_Baker Kim Aldis Mar 28 14:03, 2007
Re: How MR cooks together final image Ahmidou Lyazidi Mar 28 13:59, 2007
Re: CS3 Extended Arvid Björn Mar 28 13:43, 2007
RE: Which shader is using texture Grahame Fuller Mar 28 13:32, 2007
RE: Which shader is using texture Matt Lind Mar 28 13:21, 2007
crosswalk crashes max Frank Lenhard Mar 28 13:14, 2007
How MR cooks together final image Tauno Ööbik Mar 28 13:07, 2007
Re: PO_XSI_Baker Bernard Lebel Mar 28 13:03, 2007
Re: PO_XSI_Baker Steven Caron Mar 28 12:59, 2007
RE: PO_XSI_Baker Robert Moodie Mar 28 12:59, 2007
Re: PO_XSI_Baker Bernard Lebel Mar 28 12:58, 2007
Re: 64 vs. 32 bit with map files? peter boeykens Mar 28 12:44, 2007
RE: PO_XSI_Baker Robert Moodie Mar 28 12:41, 2007
RE: 64bits D3Shaders Marc-Andre Carbonneau Mar 28 12:24, 2007
xsi fluid / blobs to mesh at Mar 28 12:23, 2007
Re: CS3 Extended Steven Caron Mar 28 11:56, 2007
Re: CS3 Extended Christian Rittener Mar 28 11:43, 2007
Re: Which shader is using texture Oz Adi Mar 28 11:01, 2007
Re: 64 vs. 32 bit with map files? Andy Jones Mar 28 11:01, 2007
RE: PO_XSI_Baker Kim Aldis Mar 28 10:43, 2007
Which shader is using texture Tauno Ööbik Mar 28 10:35, 2007
Re: rotoscope options Chris Marshall Mar 28 10:34, 2007
RE: rotoscope options Brent McPherson Mar 28 10:15, 2007
Re: PO_XSI_Baker takita Mar 28 10:02, 2007
RE: 64 vs. 32 bit with map files? Halfdan Ingvarsson Mar 28 09:54, 2007
RE: 64 vs. 32 bit with map files? Halfdan Ingvarsson Mar 28 09:51, 2007
Re: 64 vs. 32 bit with map files? Andy Jones Mar 28 09:41, 2007
RE: PO_XSI_Baker Robert Moodie Mar 28 09:41, 2007
RE: Shape Animations Lost!... olly nash Mar 28 09:00, 2007
Re: Shape Animations Lost!... Matt Morris Mar 28 08:47, 2007
Shape Animations Lost!... olly nash Mar 28 08:25, 2007
RE: 64 vs. 32 bit with map files? Halfdan Ingvarsson Mar 28 07:08, 2007
Re: CS3 Extended Axel Akesson Mar 28 06:34, 2007
rotoscope options Chris Marshall Mar 28 06:27, 2007
RE: CS3 Extended Phil Williams Mar 28 06:27, 2007
Fixing a broken tail Oz Adi Mar 28 06:24, 2007
Re: CS3 Extended Ahmidou Lyazidi Mar 28 06:12, 2007
Re: CS3 Extended Rob Wuijster Mar 28 05:17, 2007
Re: 64 vs. 32 bit with map files? Alan Jones Mar 28 05:17, 2007
CS3 Extended Phil Williams Mar 28 04:37, 2007
Re: Python Threading Fabian Schnuer Mar 28 03:45, 2007
Re: Tired of Switching Layout? Frank Lenhard Mar 28 02:54, 2007
Re: 64 vs. 32 bit with map files? Andy Jones Mar 28 02:37, 2007
RE: [scripting] text object manipulation Kim Aldis Mar 28 02:30, 2007
RE: PO_XSI_Baker JM Khayat Mar 28 02:20, 2007
Re: Python Threading Aloys Baillet Mar 28 01:05, 2007
RE: 64 vs. 32 bit with map files? Halfdan Ingvarsson Mar 27 19:49, 2007
Re: Gelato 2.1 adds new features to Joe Alter's Sh Raffaele Fragapane Mar 27 19:41, 2007
Re: [scripting] text object manipulation Greg Smith Mar 27 19:25, 2007
PO_XSI_Baker Bernard Lebel Mar 27 18:39, 2007
Re: transfering uv coords between meshes Bernard Lebel Mar 27 17:51, 2007
Re: 64 vs. 32 bit with map files? Andy Jones Mar 27 17:48, 2007
Cubic Projection Fabian Schnuer Mar 27 17:27, 2007
64bits D3Shaders Marc-Andre Carbonneau Mar 27 17:11, 2007
RE: 64 vs. 32 bit with map files? Luc-Eric Rousseau Mar 27 16:51, 2007
Re: Tired of Switching Layout? Dan Yargici Mar 27 16:36, 2007
RE: transfering uv coords between meshes Kim Aldis Mar 27 16:27, 2007
RE: Exposing more options of AmbccShader in the Re jentzen mooney Mar 27 16:27, 2007
Re: transfering uv coords between meshes Bradley Gabe Mar 27 16:09, 2007
Re: transfering uv coords between meshes Bernard Lebel Mar 27 16:04, 2007
transfering uv coords between meshes Kim Aldis Mar 27 16:03, 2007
RE: Exposing more options of AmbccShader in the Re Halfdan Ingvarsson Mar 27 15:41, 2007
Re: add buffer mixer Pablo Tufaro Mar 27 15:01, 2007
Re: Exposing more options of AmbccShader in the Re jentzen mooney Mar 27 14:54, 2007
Re: add buffer mixer Hans Payer Mar 27 14:52, 2007
Re: add buffer mixer Hans Payer Mar 27 14:49, 2007
Re: add buffer mixer Jeffrey Dates Mar 27 14:39, 2007
Re: add buffer mixer Hans Payer Mar 27 14:34, 2007
Re: Select my weightmap Arvid Björn Mar 27 14:29, 2007
Re: add buffer mixer Pablo Tufaro Mar 27 14:26, 2007
Tired of Switching Layout? Hans Payer Mar 27 14:23, 2007
Re: add buffer mixer Jeffrey Dates Mar 27 14:08, 2007
Re: curve from image or polymsh from image jentzen mooney Mar 27 13:47, 2007
Re: add buffer mixer Sam Cuttriss Mar 27 13:39, 2007
add buffer mixer Pablo Tufaro Mar 27 13:20, 2007
Re: Motion blur and Im2DMV_v2 XSI_V6 Chris Johnson Mar 27 13:06, 2007
RE: curve from image or polymsh from image jentzen mooney Mar 27 12:49, 2007
RE: Select my weightmap Grahame Fuller Mar 27 12:42, 2007
Re: curve from image or polymsh from image Graham D Clark Mar 27 12:38, 2007
Re: Select my weightmap Matt Morris Mar 27 12:38, 2007
Motion blur and Im2DMV_v2 XSI_V6 digimata Mar 27 12:37, 2007
Re: 64 vs. 32 bit with map files? Andy Jones Mar 27 12:24, 2007
Select my weightmap Arvid Björn Mar 27 12:23, 2007
Re: mocapdata Arvid Björn Mar 27 12:13, 2007
RE: curve from image or polymsh from image Kim Aldis Mar 27 12:06, 2007
RE: curve from image or polymsh from image Kim Aldis Mar 27 12:05, 2007
Re: curve from image or polymsh from image jentzen mooney Mar 27 12:05, 2007
RE: mocapdata carl Mar 27 11:59, 2007
Re: mocapdata Sandy Sutherland Mar 27 11:47, 2007
Re: extrapolation in anim.editor... can it be made Matt Estela Mar 27 11:47, 2007
Exposing more options of AmbccShader in the Render jentzen mooney Mar 27 11:36, 2007
Re: [scripting] text object manipulation Francois Lord Mar 27 11:35, 2007
Re: curve from image or polymsh from image Chris Marshall Mar 27 11:32, 2007
RE: curve from image or polymsh from image jentzen mooney Mar 27 11:11, 2007
RE: mocapdata Andre DeAngelis Mar 27 10:46, 2007
Re: inport DXF (autocad file) in XSI4 Rob Wuijster Mar 27 10:45, 2007
Re: 64 vs. 32 bit with map files? Alan Jones Mar 27 10:43, 2007
Re: mocapdata Alan Jones Mar 27 10:43, 2007
RE: 64 vs. 32 bit with map files? Joe Laffey Mar 27 10:42, 2007
Re: mocapdata André Adam Mar 27 10:29, 2007
RE: 64 vs. 32 bit with map files? Halfdan Ingvarsson Mar 27 10:28, 2007
RE: mocapdata Andre DeAngelis Mar 27 10:26, 2007
Re: Instances to Particles Transfer Script....? Morten Bartholdy Mar 27 10:15, 2007
Re: Writing Shaders book Andy Nicholas Mar 27 10:12, 2007
Re: mocapdata at Mar 27 10:11, 2007
64 vs. 32 bit with map files? Joe Laffey Mar 27 10:11, 2007
Re: mocapdata Sandy Sutherland Mar 27 10:04, 2007
Re: mocapdata André Adam Mar 27 10:04, 2007
Re: mocapdata Alan Jones Mar 27 09:55, 2007
Re: Instances to Particles Transfer Script....? Scott Stewart Mar 27 09:45, 2007
RE: mocapdata carl Mar 27 09:44, 2007
Re: Instances to Particles Transfer Script....? Scott Stewart Mar 27 09:43, 2007
Writing Shaders book Ben Rogall Mar 27 09:42, 2007
RE: mocapdata Andre DeAngelis Mar 27 09:41, 2007
Re: mocapdata Arvid Björn Mar 27 09:27, 2007
RE: mocapdata Daniel Jahnel Mar 27 09:05, 2007
Re: UVs from nurbs to mesh Alexander Hemery Mar 27 08:40, 2007
RE: extrapolation in anim.editor... can it be made Sean Donnelly Mar 27 08:24, 2007
Re: Python Threading Fabian Schnuer Mar 27 08:04, 2007
RE: mocapdata carl Mar 27 07:59, 2007
inport DXF (autocad file) in XSI4 Andrea Besa Mar 27 07:51, 2007
Re: mocapdata André Adam Mar 27 05:59, 2007
Re: UVs from nurbs to mesh Morten Bartholdy Mar 27 05:58, 2007
Re: curve from image or polymsh from image Andy Nicholas Mar 27 05:33, 2007
UVs from nurbs to mesh Alexander Hemery Mar 27 05:24, 2007
mocapdata Daniel Jahnel Mar 27 05:13, 2007
RE: curve from image or polymsh from image Kim Aldis Mar 27 05:12, 2007
Re: invert Weight Map? Alan Jones Mar 27 05:06, 2007
Re: Instances to Particles Transfer Script....? Morten Bartholdy Mar 27 03:46, 2007
RE: [scripting] text object manipulation Kim Aldis Mar 27 01:56, 2007
curve from image or polymsh from image jentzen mooney Mar 26 20:04, 2007
Re: [scripting] text object manipulation philb Mar 26 18:38, 2007
Re: [scripting] text object manipulation Graham D Clark Mar 26 18:38, 2007
[scripting] text object manipulation Greg Smith Mar 26 18:29, 2007
RE: lightning shader carl Mar 26 16:31, 2007
Re: stylized cartoon fur Matt Morris Mar 26 16:29, 2007
Re: lightning shader Adam Sale Mar 26 16:04, 2007
RE: lightning shader Halfdan Ingvarsson Mar 26 15:50, 2007
lightning shader carl Mar 26 15:39, 2007
Instances to Particles Transfer Script....? Scott Stewart Mar 26 15:13, 2007
RE: stylized cartoon fur Matt Lind Mar 26 14:39, 2007
Re: Python Threading Patrick Boucher Mar 26 13:54, 2007
Re: create springy RBD ball and socket Kris Rivel Mar 26 12:52, 2007
Re: invert Weight Map? David Gallagher Mar 26 12:47, 2007
Python Threading Fabian Schnuer Mar 26 12:38, 2007
RE: Shading hair Marc-Andre Carbonneau Mar 26 12:36, 2007
Re: Copying region size for crop is missing Arvid Björn Mar 26 12:33, 2007
Re: create springy RBD ball and socket Pablo Testa Mar 26 10:49, 2007
Re: create springy RBD ball and socket Kris Rivel Mar 26 09:55, 2007
Re: Copying region size for crop is missing Guillaume Laforge Mar 26 06:47, 2007
Re: Copying region size for crop is missing Andreas Bystrom Mar 26 04:54, 2007
Re: stylized cartoon fur Prodeep Ghosh Mar 26 01:07, 2007
Re: create springy RBD ball and socket Kris Rivel Mar 25 20:45, 2007
RE: invert Weight Map? Matthieu Royer Mar 25 17:37, 2007
Re: Pinball rig - how best to proceed? Tim Leydecker Mar 25 12:54, 2007
Re: Pinball rig - how best to proceed? Eric Deren Mar 25 12:45, 2007
extrapolation in anim.editor... can it be made inv Matt Estela Mar 25 12:20, 2007
Re: Pinball rig - how best to proceed? Tim Leydecker Mar 25 08:22, 2007
RE: Pinball rig - how best to proceed? Kim Aldis Mar 25 08:15, 2007
RE: stylized cartoon fur Kim Aldis Mar 25 08:12, 2007
RE: Pinball rig - how best to proceed? Kim Aldis Mar 25 08:11, 2007
Re: Pinball rig - how best to proceed? Tim Leydecker Mar 25 07:53, 2007
Re: stylized cartoon fur peter boeykens Mar 25 05:50, 2007
Copying region size for crop is missing Arvid Björn Mar 25 05:08, 2007
Re: stylized cartoon fur Graham D Clark Mar 24 22:20, 2007
Re: Shading hair Graham D Clark Mar 24 22:17, 2007
Re: invert Weight Map? David Gallagher Mar 24 18:55, 2007
Re: stylized cartoon fur Matt Morris Mar 24 18:52, 2007
Re: invert Weight Map? philb Mar 24 18:31, 2007
Re: Gelato 2.1 adds new features to Joe Alter's Sh Daniel Rind Mar 24 18:11, 2007
Re: Shading hair Daniel Rind Mar 24 18:02, 2007
invert Weight Map? David Gallagher Mar 24 16:49, 2007
Re: XSI on 64bitXP Tim Leydecker Mar 24 16:41, 2007
Re: stylized cartoon fur Tim Leydecker Mar 24 16:21, 2007
Re: stylized cartoon fur peter boeykens Mar 24 15:15, 2007
Re: A quick sanity checker on GetPrim... javier Mar 24 10:53, 2007
stylized cartoon fur Matt Morris Mar 24 10:07, 2007
Re: Parenting... Steven Caron Mar 23 20:21, 2007
Re: Parenting... Ahmidou Lyazidi Mar 23 20:13, 2007
Parenting... Steven Caron Mar 23 19:23, 2007
Re: create springy RBD ball and socket Pablo Testa Mar 23 17:39, 2007
RE: How do people deal with "Elements"-like arrays Norm Olsen Mar 23 17:20, 2007
create springy RBD ball and socket Kris Rivel Mar 23 17:16, 2007
RE: Shading hair Marc-Andre Carbonneau Mar 23 13:37, 2007
Re: creating clusters where there are none Hans Payer Mar 23 12:52, 2007
RE: Rendertree - isolating verticle surfaces Todd Lawrimore Mar 23 12:45, 2007
Re: OT deleted partition recovery util Mikko Ronkainen Mar 23 12:37, 2007
creating clusters where there are none jentzen mooney Mar 23 12:28, 2007
OT deleted partition recovery util Eric Lampi Mar 23 12:11, 2007
Re: A quick sanity checker on GetPrim... Raffaele Scaduto-Medola Mar 23 12:02, 2007
M3G anyone ? Raffaele Scaduto-Medola Mar 23 12:02, 2007
RE: openning an Alias Wire file Kim Aldis Mar 23 11:53, 2007
RE: Pinball rig - how best to proceed? Bradley Gabe Mar 23 11:52, 2007
Re: Re[2]: Pinball rig - how best to proceed? Adam Sale Mar 23 11:51, 2007
Re: openning an Alias Wire file Chris Marshall Mar 23 11:37, 2007
RE: openning an Alias Wire file Kim Aldis Mar 23 11:31, 2007
RE: Pinball rig - how best to proceed? Kim Aldis Mar 23 11:22, 2007
RE: How do people deal with "Elements"-like arrays Kim Aldis Mar 23 11:20, 2007
Re: openning an Alias Wire file Chris Marshall Mar 23 11:15, 2007
Re: Pinball rig - how best to proceed? Bradley Gabe Mar 23 10:56, 2007
Re: openning an Alias Wire file Kevin Scheidle Mar 23 10:36, 2007
Re: openning an Alias Wire file Joey Ponthieux Mar 23 10:22, 2007
RE: openning an Alias Wire file Andi Farhall Mar 23 10:02, 2007
Re: Pinball rig - how best to proceed? Eric Deren Mar 23 10:02, 2007
RE: ERROR : 2000 - Unable to create object Halfdan Ingvarsson Mar 23 10:00, 2007
Re: openning an Alias Wire file Chris Marshall Mar 23 09:54, 2007
Re: ERROR : 2000 - Unable to create object Dan Yargici Mar 23 09:42, 2007
Re: How do people deal with "Elements"-like arrays André Adam Mar 23 09:36, 2007
RE: openning an Alias Wire file Kim Aldis Mar 23 09:34, 2007
RE: ERROR : 2000 - Unable to create object Halfdan Ingvarsson Mar 23 09:28, 2007
Re: Pinball rig - how best to proceed? Joey Ponthieux Mar 23 09:28, 2007
openning an Alias Wire file Chris Marshall Mar 23 09:27, 2007
Re: ERROR : 2000 - Unable to create object Rob Wuijster Mar 23 09:26, 2007
RE: How do people deal with "Elements"-like arrays Andre DeAngelis Mar 23 09:19, 2007
RE: ERROR : 2000 - Unable to create object Halfdan Ingvarsson Mar 23 08:43, 2007
Re: Duplicate Emitter Lyn Caudle Mar 23 08:24, 2007
Re: missing mails Kris Rivel Mar 23 08:11, 2007
Re: Pinball rig - how best to proceed? Kris Rivel Mar 23 08:08, 2007
RE: How do people deal with "Elements"-like arrays Kim Aldis Mar 23 08:06, 2007
Re: ERROR : 2000 - Unable to create object Alan Jones Mar 23 08:01, 2007
Re: Duplicate Emitter at Mar 23 07:32, 2007
Re: ERROR : 2000 - Unable to create object Rob Wuijster Mar 23 07:31, 2007
Re: Re[2]: Pinball rig - how best to proceed? Pablo Testa Mar 23 07:15, 2007
Re: ERROR : 2000 - Unable to create object at Mar 23 07:12, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 23 07:04, 2007
Re: Roadkill Luc Froelicher Mar 23 06:54, 2007
Duplicate Emitter Byron Nash Mar 23 06:47, 2007
Re: ERROR : 2000 - Unable to create object at Mar 23 06:44, 2007
RE: missing mails Kim Aldis Mar 23 06:09, 2007
Re: ERROR : 2000 - Unable to create object Alan Jones Mar 23 06:09, 2007
Re: How do people deal with "Elements"-like arrays Alan Jones Mar 23 06:06, 2007
Re[2]: Pinball rig - how best to proceed? Frank Lenhard Mar 23 06:04, 2007
Re: missing mails at Mar 23 05:47, 2007
RE: New Realflow plugin and workgroups Felici Andrea Mar 23 05:18, 2007
Re: ERROR : 2000 - Unable to create object Tauno Ööbik Mar 23 05:05, 2007
Re: New Realflow plugin and workgroups Tauno Ööbik Mar 23 05:03, 2007
RE: New Realflow plugin and workgroups Kim Aldis Mar 23 04:42, 2007
New Realflow plugin and workgroups Tauno Ööbik Mar 23 04:14, 2007
Re: How do people deal with "Elements"-like arrays André Adam Mar 23 03:58, 2007
Re[2]: Pinball rig - how best to proceed? Frank Lenhard Mar 23 03:56, 2007
RE: Pinball rig - how best to proceed? Kim Aldis Mar 23 03:39, 2007
Re: Pinball rig - how best to proceed? Hajo ten Thije Mar 23 03:15, 2007
RE: Pinball rig - how best to proceed? Kim Aldis Mar 23 03:07, 2007
Re: Pinball rig - how best to proceed? Adrian Lopez Mar 23 02:03, 2007
Re: Pinball rig - how best to proceed? Adam Sale Mar 23 00:35, 2007
Re: How do people deal with "Elements"-like arrays Thomas Kang Mar 22 22:54, 2007
Pinball rig - how best to proceed? Adrian Lopez Mar 22 22:50, 2007
Re: exr header read Graham D Clark Mar 22 20:47, 2007
RE: How do people deal with "Elements"-like arrays Andre DeAngelis Mar 22 19:37, 2007
RE: How do people deal with "Elements"-like arrays Halfdan Ingvarsson Mar 22 18:31, 2007
RE: How do people deal with "Elements"-like arrays Bradley Gabe Mar 22 18:24, 2007
Re: exr header read philb Mar 22 18:13, 2007
Re: exr header read Steven Caron Mar 22 17:45, 2007
Re: exr header read Graham D Clark Mar 22 17:39, 2007
RE: How do people deal with "Elements"-like arrays Andre DeAngelis Mar 22 17:32, 2007
RE: How do people deal with "Elements"-like arrays Halfdan Ingvarsson Mar 22 17:14, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 22 16:58, 2007
Re: exr header read philb Mar 22 16:29, 2007
Re: exr header read Steven Caron Mar 22 16:23, 2007
RE: How do people deal with "Elements"-like arrays Halfdan Ingvarsson Mar 22 16:22, 2007
exr header read Graham D Clark Mar 22 16:14, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 22 16:03, 2007
Re: python: ViewportCapture parameter question Steven Caron Mar 22 16:00, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 22 16:00, 2007
Re: How do people deal with "Elements"-like arrays Francois Lord Mar 22 15:39, 2007
RE: python: ViewportCapture parameter question Stephen Blair Mar 22 15:37, 2007
Re: python: ViewportCapture parameter question Steven Caron Mar 22 15:35, 2007
RE: python: ViewportCapture parameter question Stephen Blair Mar 22 15:30, 2007
Re: python: ViewportCapture parameter question Steven Caron Mar 22 15:21, 2007
RE: python: ViewportCapture parameter question Stephen Blair Mar 22 15:14, 2007
python: ViewportCapture parameter question Steven Caron Mar 22 14:53, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 22 14:44, 2007
Re: How do people deal with "Elements"-like arrays Thomas Kang Mar 22 13:57, 2007
Re: Finding the Scene_Material? Steven Caron Mar 22 13:09, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 22 12:44, 2007
Re: Roadkill Ahmidou Lyazidi Mar 22 12:35, 2007
Re: Roadkill Ahmidou Lyazidi Mar 22 12:26, 2007
Re: How do people deal with "Elements"-like arrays Thomas Kang Mar 22 12:04, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 22 11:41, 2007
RE: missing mails Doug Nicola Mar 22 11:41, 2007
RE: missing mails Brinkley, Marc Mar 22 11:41, 2007
RE: How do people deal with "Elements"-like arrays Bradley Gabe Mar 22 11:36, 2007
Re: How do people deal with "Elements"-like arrays André Adam Mar 22 11:33, 2007
Re: missing mails at Mar 22 11:31, 2007
RE: How do people deal with "Elements"-like arrays Kim Aldis Mar 22 11:30, 2007
RE: How do people deal with "Elements"-like arrays Kim Aldis Mar 22 11:30, 2007
RE: missing mails Kim Aldis Mar 22 11:22, 2007
RE: How do people deal with "Elements"-like arrays Halfdan Ingvarsson Mar 22 11:21, 2007
Re: How do people deal with "Elements"-like arrays Bradley Gabe Mar 22 11:18, 2007
Re: Rendertree - isolating verticle surfaces Steven Caron Mar 22 11:17, 2007
missing mails Kim Aldis Mar 22 11:17, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 22 11:15, 2007
RE: missing mails Halfdan Ingvarsson Mar 22 11:13, 2007
Re: missing mails Morten Bartholdy Mar 22 11:10, 2007
RE: How do people deal with "Elements"-like arrays Stephen Blair Mar 22 10:59, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 22 10:46, 2007
RE: Roadkill Andre DeAngelis Mar 22 10:36, 2007
Re: missing mails Kris Rivel Mar 22 10:35, 2007
missing mails Kim Aldis Mar 22 10:26, 2007
RE: How do people deal with "Elements"-like arrays Serguei Kalentchouk Mar 22 10:15, 2007
Re: How do people deal with "Elements"-like arrays André Adam Mar 22 10:06, 2007
Re: How do people deal with "Elements"-like arrays Bernard Lebel Mar 22 09:49, 2007
Re: WAS - Roadkill, NOW - UVLayout Bernard Lebel Mar 22 09:48, 2007
Re: WAS - Roadkill, NOW - UVLayout Bernard Lebel Mar 22 09:47, 2007
Re: Roadkill Kris Rivel Mar 22 09:46, 2007
Re: How do people deal with "Elements"-like arrays André Adam Mar 22 09:44, 2007
RE: WAS - Roadkill, NOW - UVLayout Robert Moodie Mar 22 09:44, 2007
WAS - Roadkill, NOW - UVLayout Robert Moodie Mar 22 09:42, 2007
Re: Roadkill Bernard Lebel Mar 22 09:42, 2007
How do people deal with "Elements"-like arrays in Bernard Lebel Mar 22 09:36, 2007
RE: Roadkill Brinkley, Marc Mar 22 09:35, 2007
RE: removing lots of glow Phil Williams Mar 22 09:33, 2007
RE: Roadkill Kim Aldis Mar 22 09:02, 2007
RE: Roadkill Kim Aldis Mar 22 09:02, 2007
Re: Roadkill Steffen Dünner Mar 22 09:00, 2007
Re: Roadkill Alan Jones Mar 22 08:38, 2007
Re: Roadkill at Mar 22 08:28, 2007
Re: Roadkill Frank Lenhard Mar 22 08:19, 2007
Re: Rendertree - isolating verticle surfaces Rob Wuijster Mar 22 07:59, 2007
Re: removing lots of glow Chris Marshall Mar 22 07:58, 2007
Re: removing lots of glow Chris Marshall Mar 22 07:43, 2007
RE: removing lots of glow Phil Williams Mar 22 07:42, 2007
RE: BA_Volume Shaders problem in XSI 6.0 Schoenberger Mar 22 07:38, 2007
Roadkill Kim Aldis Mar 22 07:38, 2007
Re: removing lots of glow Ahmidou Lyazidi Mar 22 07:23, 2007
removing lots of glow Chris Marshall Mar 22 06:45, 2007
Re: REALLY OT: Normal map in maya :) Alan Jones Mar 22 06:22, 2007
REALLY OT: Normal map in maya :) Oz Adi Mar 22 06:11, 2007
RE: Finding the Scene_Material? Kim Aldis Mar 22 05:16, 2007
RE: Phone line? Kim Aldis Mar 22 05:10, 2007
Re: Rendertree - isolating verticle surfaces peter boeykens Mar 22 04:28, 2007
RE: Phone line? Eriya Ito Mar 22 04:17, 2007
Re: XSI on 64bitXP Frank Lenhard Mar 22 03:17, 2007
RE: Finding the Scene_Material? Kim Aldis Mar 22 02:45, 2007
Re: Moondust? Tim Leydecker Mar 22 02:10, 2007
RE: Phone line? Eriya Ito Mar 21 19:11, 2007
Re: Moondust? Raffaele Fragapane Mar 21 19:08, 2007
RE: Moondust? Bradley Gabe Mar 21 18:52, 2007
Re: Finding the Scene_Material? Adam Sale Mar 21 18:45, 2007
Re: Moondust? Raffaele Fragapane Mar 21 18:36, 2007
Re: Finding the Scene_Material? jentzen mooney Mar 21 18:15, 2007
Re: Moondust? Tim Leydecker Mar 21 18:11, 2007
RE: Moondust? Halfdan Ingvarsson Mar 21 18:07, 2007
Re: Moondust? at Mar 21 17:52, 2007
Re: Moondust? Tim Leydecker Mar 21 17:48, 2007
shape manager bug in 6.0 Adam Sale Mar 21 17:47, 2007
XSI on 64bitXP Tim Leydecker Mar 21 17:42, 2007
Re: Finding the Scene_Material? Adam Sale Mar 21 17:40, 2007
RE: Finding the Scene_Material? jentzen mooney Mar 21 17:38, 2007
Re: Matchmover 4 to XSI El Espiritu VFX Mar 21 17:23, 2007
RE: Finding the Scene_Material? Robert Moodie Mar 21 17:12, 2007
Finding the Scene_Material? jentzen mooney Mar 21 16:51, 2007
Re: Rendertree - isolating verticle surfaces Steven Caron Mar 21 16:48, 2007
Re: Rendertree - isolating verticle surfaces peter boeykens Mar 21 16:25, 2007
Re: Moondust? Tim Leydecker Mar 21 15:57, 2007
Re: ERROR : 2000 - Unable to create object Tauno Ööbik Mar 21 15:52, 2007
Re: Rendertree - isolating verticle surfaces Steven Caron Mar 21 14:30, 2007
Rendertree - isolating verticle surfaces Todd Lawrimore Mar 21 14:03, 2007
Re: Rendertree - isolating verticle surfaces Eric Deren Mar 21 13:59, 2007
Rendertree - isolating verticle surfaces Todd Lawrimore Mar 21 13:40, 2007
Re: Unparenting object changes its srts Bernard Lebel Mar 21 12:59, 2007
RE: Unparenting object changes its srts Robert Moodie Mar 21 12:55, 2007
Re: Unparenting object changes its srts Bernard Lebel Mar 21 12:52, 2007
Re: ERROR : 2000 - Unable to create object at Mar 21 12:44, 2007
Re: ERROR : 2000 - Unable to create object Nguyen Tran Mar 21 12:39, 2007
Re: Unparenting object changes its srts Alan Jones Mar 21 11:58, 2007
Unparenting object changes its srts Bernard Lebel Mar 21 11:51, 2007
Re: BA_Volume Shaders problem in XSI 6.0 Pingo Mar 21 11:45, 2007
ERROR : 2000 - Unable to create object Tauno Ööbik Mar 21 11:41, 2007
Re: BA_Volume Shaders problem in XSI 6.0 Pingo Mar 21 10:19, 2007
Re: Custom Shelves and thumbnails? Chris Johnson Mar 21 09:08, 2007
Re: BA_Volume Shaders problem in XSI 6.0 Schoenberger Mar 21 07:31, 2007
Re: Phone line? Chris Marshall Mar 21 07:02, 2007
RE: Phone line? Kim Aldis Mar 21 06:37, 2007
Re: Autodesk Inventor to XSI Daniel Bachmann Mar 21 06:32, 2007
BA_Volume Shaders problem in XSI 6.0 Pingo Mar 21 06:21, 2007
Re: Moondust? Morten Bartholdy Mar 21 06:04, 2007
Re: Moondust? at Mar 21 05:26, 2007
Re: Phone line? Chris Marshall Mar 21 05:05, 2007
RE: Phone line? Kim Aldis Mar 21 04:47, 2007
Re: Autodesk Inventor to XSI Rob Wuijster Mar 21 04:38, 2007
Re: Autodesk Inventor to XSI Frank Lenhard Mar 21 04:22, 2007
Re: Autodesk Inventor to XSI Fabian Schnuer Mar 21 03:01, 2007
Re: Autodesk Inventor to XSI Fabian Schnuer Mar 21 01:53, 2007
Re: Moondust? Fabian Schnuer Mar 21 01:47, 2007
Re: Phone line? Adam Sale Mar 20 23:26, 2007
Autodesk Inventor to XSI Ryan Maguire Mar 20 21:53, 2007
Phone line? Eriya Ito Mar 20 21:25, 2007
Re: HDRI Shadow Extraction Pass Steven Caron Mar 20 20:20, 2007
RE: HDRI Shadow Extraction Pass Harry Bardak Mar 20 19:50, 2007
RE: Matchmover 4 to XSI Harry Bardak Mar 20 19:42, 2007
Re: Custom Shelves and thumbnails? Graham D Clark Mar 20 19:37, 2007
Re: Moondust? Raffaele Fragapane Mar 20 18:16, 2007
Re: Matchmover 4 to XSI Daniel Bachmann Mar 20 17:24, 2007
Re: Get>Primitive>Polygonal Mesh>Lie E8 Thomas Kang Mar 20 17:08, 2007
Re: Custom Shelves and thumbnails? Chris Johnson Mar 20 17:05, 2007
Custom Shelves and thumbnails? Chris Johnson Mar 20 16:09, 2007
RE : Re: particles sprite index dominic bélanger Mar 20 15:50, 2007
Matchmover 4 to XSI El Espiritu VFX Mar 20 15:17, 2007
Re: Get>Primitive>Polygonal Mesh>Lie E8 Fabian Schnuer Mar 20 15:11, 2007
Re: XSI 6.0 : Selective Light : inclusive bug bilka bilka Mar 20 14:22, 2007
Re: particles sprite index Francois Lord Mar 20 14:22, 2007
Re: Real SSS with Mental Ray and XSI 6.0 Francois Lord Mar 20 14:12, 2007
Re: Get>Primitive>Polygonal Mesh>Lie E8 Axel Akesson Mar 20 13:58, 2007
particles sprite index dominic bélanger Mar 20 13:57, 2007
Get>Primitive>Polygonal Mesh>Lie E8 Bradley Gabe Mar 20 13:53, 2007
Re: XSI 6.0 : Selective Light : inclusive bug Pablo Testa Mar 20 13:45, 2007
Re: Moondust? Fabian Schnuer Mar 20 13:38, 2007
RE: Real SSS with Mental Ray and XSI 6.0 Halfdan Ingvarsson Mar 20 13:22, 2007
Re: XSI 6.0 : Selective Light : inclusive bug bilka bilka Mar 20 13:21, 2007
Real SSS with Mental Ray and XSI 6.0 El Espiritu VFX Mar 20 13:20, 2007
Re: HDRI Shadow Extraction Pass Bernard Lebel Mar 20 12:14, 2007
Re: HDRI Shadow Extraction Pass Wayne Williams Mar 20 11:30, 2007
Re: XSI 6.0 : Selective Light : inclusive bug Pablo Testa Mar 20 11:22, 2007
OT: The Restaurant Game François Painchaud Mar 20 10:24, 2007
Re: A new spooling/queueing system for batch files texturelighting(at)texturelighting. Mar 20 09:39, 2007
Re: XSI 6.0 : Selective Light : inclusive bug bilka bilka Mar 20 08:54, 2007
Re: Crosswalk in the real world Lyn Caudle Mar 20 08:52, 2007
Re: XSI 6.0 : Selective Light : inclusive bug Guillaume Laforge Mar 20 08:24, 2007
Re: XSI 6.0 : Selective Light : inclusive bug bilka bilka Mar 20 08:12, 2007
Re: Moondust? Simon Pickard Mar 20 07:55, 2007
Re: XSI 6.0 : Selective Light : inclusive bug Guillaume Laforge Mar 20 07:00, 2007
Re: Moondust? Fabian Schnuer Mar 20 06:34, 2007
Re: Moondust? Alan Jones Mar 20 06:21, 2007
XSI 6.0 : Selective Light : inclusive bug bilka bilka Mar 20 06:17, 2007
HDRI Shadow Extraction Pass lyal Mar 20 06:01, 2007
Re: A new spooling/queueing system for batch files Alan Jones Mar 20 05:46, 2007
Re: Moondust? at Mar 20 05:40, 2007
Re: Dual Monitor Layout Alexander Hemery Mar 20 04:04, 2007
Re[2]: [Behavior] DrvDynamics stops working Frank Lenhard Mar 20 03:22, 2007
RE: Dual Monitor Layout Eriya Ito Mar 20 03:22, 2007
Dual Monitor Layout at Mar 20 03:18, 2007
Re: [Behavior] DrvDynamics stops working Homam Bahnassi Mar 20 02:28, 2007
Re: Moondust? Olivier Jeannel Mar 20 01:44, 2007
Re: Moondust? Raffaele Fragapane Mar 19 23:40, 2007
Re: Gelato 2.1 adds new features to Joe Alter's Sh Raffaele Fragapane Mar 19 23:22, 2007
Re: Moondust? Steven Caron Mar 19 22:42, 2007
Re: Moondust? Kris Rivel Mar 19 22:33, 2007
Re: OT: XSI Montreal user group, feb 27th Bernard Lebel Mar 19 22:06, 2007
Re: Moondust? Raffaele Fragapane Mar 19 21:52, 2007
RE: Moondust? Halfdan Ingvarsson Mar 19 20:07, 2007
RE: Moondust? Halfdan Ingvarsson Mar 19 20:04, 2007
Re: Moondust? Raffaele Fragapane Mar 19 20:03, 2007
Re: Moondust? Raffaele Fragapane Mar 19 19:52, 2007
RE: Crosswalk in the real world Andre DeAngelis Mar 19 18:41, 2007
Re: Crosswalk in the real world Stephen Parish Mar 19 18:37, 2007
Re: Crosswalk in the real world Tim Leydecker Mar 19 18:20, 2007
RE: Crosswalk in the real world Bradley Gabe Mar 19 17:57, 2007
Re: Crosswalk in the real world Bradley Gabe Mar 19 17:07, 2007
Re: Crosswalk in the real world Greg Punchatz Mar 19 16:52, 2007
RE: A new spooling/queueing system for batch files Kim Aldis Mar 19 16:36, 2007
Re: A new spooling/queueing system for batch files Steven Caron Mar 19 16:22, 2007
Re: Crosswalk in the real world Lyn Caudle Mar 19 16:19, 2007
Re: pareticles MB question Todd Alan Peleg Mar 19 16:18, 2007
Re: pareticles MB question Lyn Caudle Mar 19 15:53, 2007
RE: Moondust? - what's next? Eriya Ito Mar 19 15:39, 2007
RE: Dual-Quad-core specs Eriya Ito Mar 19 15:28, 2007
RE: Rays light up life-like graphics Kim Aldis Mar 19 15:11, 2007
RE: A new spooling/queueing system for batch files Kim Aldis Mar 19 15:09, 2007
Re: pareticles MB question peter boeykens Mar 19 15:02, 2007
Re: pareticles MB question Antonin Messier-Turcotte Mar 19 14:44, 2007
RE: Crosswalk in the real world Smith, Doug Mar 19 14:39, 2007
Crosswalk in the real world Stephen Parish Mar 19 14:32, 2007
Re: particles from edges Steven Caron Mar 19 14:27, 2007
Re: DirectX 10 for previs Byron Nash Mar 19 14:24, 2007
Re: particles from edges peter boeykens Mar 19 14:22, 2007
pareticles MB question Todd Alan Peleg Mar 19 14:21, 2007
Re: A new spooling/queueing system for batch files Steven Caron Mar 19 13:49, 2007
Re: DirectX 10 for previs Andy Jones Mar 19 13:40, 2007
Rays light up life-like graphics Marc-Andre Carbonneau Mar 19 13:39, 2007
Re: particles from edges Ahmidou Lyazidi Mar 19 13:24, 2007
Re: Lens Flare Obscuration Andy Jones Mar 19 13:17, 2007
Re: Moondust? - what's next? Chris Marshall Mar 19 12:05, 2007
RE: Moondust? - what's next? Marc-Andre Carbonneau Mar 19 11:39, 2007
Re: particles from edges Bernard Lebel Mar 19 11:27, 2007
Re: Moondust? - what's next? Lyn Caudle Mar 19 11:05, 2007
Re: particles from edges Ahmidou Lyazidi Mar 19 10:58, 2007
RE: Moondust? - what's next? Kim Aldis Mar 19 10:58, 2007
Re: particles from edges Eric Lampi Mar 19 10:54, 2007
Re: Moondust? - what's next? Chris Marshall Mar 19 10:35, 2007
Re: particles from edges Antonin Messier-Turcotte Mar 19 10:32, 2007
Re: particles from edges Lyn Caudle Mar 19 10:25, 2007
Re: Moondust? - what's next? Fabian Schnuer Mar 19 10:25, 2007
DirectX 10 for previs Byron Nash Mar 19 10:22, 2007
Re: Dual-Quad-core specs Joe Laffey Mar 19 10:20, 2007
RE: particles from edges Marc-Andre Carbonneau Mar 19 10:16, 2007
RE: Moondust? - what's next? Marc-Andre Carbonneau Mar 19 10:12, 2007
Re: Dual-Quad-core specs Chris Trimble Mar 19 10:10, 2007
Re: particles from edges peter boeykens Mar 19 09:44, 2007
RE: particles from edges Kim Aldis Mar 19 09:38, 2007
A new spooling/queueing system for batch files. (c Kim Aldis Mar 19 09:18, 2007
RE: Moondust? - what's next? Marc-Andre Carbonneau Mar 19 09:12, 2007
Re: particles from edges Lyn Caudle Mar 19 09:02, 2007
Re: Moondust? - what's next? Lyn Caudle Mar 19 08:58, 2007
RE: particles from edges Kim Aldis Mar 19 08:18, 2007
RE: particles from edges Marc-Andre Carbonneau Mar 19 08:15, 2007
Re: [Behavior] DrvDynamics stops working Vince Fortin Mar 19 07:21, 2007
RE: distributing VS2005 plugins Ben Rogall Mar 19 00:23, 2007
Re: [C++] Storing the new RendererContext object g Steven Caron Mar 18 23:03, 2007
RE: distributing VS2005 plugins Wessam Bahnassi Mar 18 22:50, 2007
RE: [C++] Storing the new RendererContext object g Wessam Bahnassi Mar 18 22:50, 2007
distributing VS2005 plugins Ben Rogall Mar 18 22:31, 2007
Re: Dual-Quad-core specs Joe Laffey Mar 18 21:38, 2007
Dual-Quad-core specs Eriya Ito Mar 18 20:56, 2007
Re: [C++] Storing the new RendererContext object g Steven Caron Mar 18 20:32, 2007
RE: [C++] Storing the new RendererContext object g Halfdan Ingvarsson Mar 18 20:11, 2007
Re: [C++] Storing the new RendererContext object g Steven Caron Mar 18 17:44, 2007
RE: Scripting.FileSystemObject error? FIX Pete Bjordahl Mar 18 17:05, 2007
RE: Scripting.FileSystemObject error? Pete Bjordahl Mar 18 16:03, 2007
Re: writing weight presets to text /excel files Adam Sale Mar 18 12:52, 2007
Re: particles from edges peter boeykens Mar 18 10:16, 2007
Re: [Behavior] DrvDynamics stops working Fabian Schnuer Mar 18 08:44, 2007
Re: Expressions in the Rendertree? Ahmidou Lyazidi Mar 18 07:00, 2007
Re: Expressions in the Rendertree? jason bright Mar 18 06:45, 2007
Re: Expressions in the Rendertree? Ahmidou Lyazidi Mar 18 06:35, 2007
RE: [C++] Storing the new RendererContext object g Wessam Bahnassi Mar 18 06:06, 2007
Re: [Behavior] DrvDynamics stops working Homam Bahnassi Mar 18 02:37, 2007
Re: Expressions in the Rendertree? Graham D Clark Mar 18 00:38, 2007
RE: Expressions in the Rendertree? Ben Rogall Mar 17 23:43, 2007
[C++] Storing the new RendererContext object globa Steven Caron Mar 17 23:21, 2007
RE: Expressions in the Rendertree? Doug Nicola Mar 17 21:22, 2007
RE: Expressions in the Rendertree? Luc-Eric Rousseau Mar 17 20:42, 2007
Re: Expressions in the Rendertree? Ahmidou Lyazidi Mar 17 20:24, 2007
Re: SVG import plug-in Michael Gangolf Mar 17 18:30, 2007
Re: writing weight presets to text /excel files javier Mar 17 18:11, 2007
Re: Gelato 2.1 adds new features to Joe Alter's Sh Steven Caron Mar 17 18:10, 2007
Re: Gelato 2.1 adds new features to Joe Alter's Sh Daniel Rind Mar 17 18:04, 2007
Re: Clamp range of "output bent normals" Daniel Rind Mar 17 17:53, 2007
Re: SVG import plug-in Daniel Rind Mar 17 17:49, 2007
SVG import plug-in Michael Gangolf Mar 17 17:33, 2007
Re: writing weight presets to text /excel files Adam Sale Mar 17 16:15, 2007
Re: writing weight presets to text /excel files Steven Caron Mar 17 15:33, 2007
Re: Expressions in the Rendertree? Bernard Lebel Mar 17 15:02, 2007
Re: Expressions in the Rendertree? Ahmidou Lyazidi Mar 17 14:26, 2007
RE: Expressions in the Rendertree? Andy Nicholas Mar 17 14:18, 2007
Re: Expressions in the Rendertree? Ahmidou Lyazidi Mar 17 14:14, 2007
Re: Expressions in the Rendertree? Julian Johnson Mar 17 13:53, 2007
RE: Expressions in the Rendertree? Halfdan Ingvarsson Mar 17 13:06, 2007
Re: Expressions in the Rendertree? Graham D Clark Mar 17 12:56, 2007
converting rgb michael malinowski Mar 17 12:55, 2007
RE: Expressions in the Rendertree? Ben Rogall Mar 17 12:37, 2007
RE: Wierd lines exploding from models on the odd f Stuart Hall Mar 17 12:29, 2007
Re: Moondust? - what's next? Graham D Clark Mar 17 11:48, 2007
RE: Wierd lines exploding from models on the odd f Kim Aldis Mar 17 11:21, 2007
RE: Moondust? - what's next? Kim Aldis Mar 17 11:18, 2007
RE: Expressions in the Rendertree? Kim Aldis Mar 17 11:18, 2007
Wierd lines exploding from models on the odd frame Stuart Hall Mar 17 10:47, 2007
RE: Expressions in the Rendertree? Ben Rogall Mar 17 09:38, 2007
Re: Moondust? - what's next? Fabian Schnuer Mar 17 09:30, 2007
Re: particles from edges Pingo Mar 17 09:30, 2007
Re: Expressions in the Rendertree? Julian Johnson Mar 17 07:48, 2007
Re: Moondust? - what's next? Guillaume Laforge Mar 17 07:47, 2007
Re: Moondust? - what's next? Fabian Schnuer Mar 17 07:35, 2007
Hair massive slow down Olivier Jeannel Mar 17 06:12, 2007
Re: Moondust? - what's next? André Adam Mar 17 05:03, 2007
RE: Expressions in the Rendertree? Kim Aldis Mar 17 04:56, 2007
Expressions in the Rendertree? Julian Johnson Mar 17 04:11, 2007
RE: OT: Holy Ivy infestation batman!!! Kim Aldis Mar 17 03:49, 2007
writing weight presets to text /excel files Adam Sale Mar 17 02:38, 2007
RE: Moondust? - what's next? lpiasecki76 Mar 17 00:21, 2007
Re: Moondust? - what's next? Kris Rivel Mar 16 23:24, 2007
RE: Scripting.FileSystemObject error? Halfdan Ingvarsson Mar 16 22:36, 2007
RE: Scripting.FileSystemObject error? Pete Bjordahl Mar 16 21:29, 2007
Lens Flare Obscuration Joe Laffey Mar 16 20:54, 2007
RE: Moondust? - what's next? Eriya Ito Mar 16 20:46, 2007
Re: Scripting.FileSystemObject error? Bernard Lebel Mar 16 20:46, 2007
Scripting.FileSystemObject error? Pete Bjordahl Mar 16 20:40, 2007
Re: Moondust? - what's next? Steven Caron Mar 16 19:47, 2007
RE: Moondust? - what's next? Bradley Gabe Mar 16 19:40, 2007
RE: Moondust? - what's next? lpiasecki76 Mar 16 19:28, 2007
RE: Moondust? - what's next? lpiasecki76 Mar 16 19:14, 2007
RE: Moondust? - what's next? lpiasecki76 Mar 16 19:04, 2007
Re: Moondust? - what's next? Bradley Gabe Mar 16 18:55, 2007
Re: Moondust? - what's next? Eric Lampi Mar 16 18:41, 2007
Re: Moondust? - what's next? Lyn Caudle Mar 16 18:18, 2007
RE: Moondust? - what's next? lpiasecki76 Mar 16 17:48, 2007
RE: softimage .pic to .QT file format Luc-Eric Rousseau Mar 16 17:44, 2007
RE: Re[2]: Moondust? Kim Aldis Mar 16 17:44, 2007
Re: Re[2]: Moondust? Steven Caron Mar 16 17:28, 2007
Re: any news on the 6.01 update? Tim Leydecker Mar 16 17:21, 2007
Re: Re[2]: Moondust? Tim Leydecker Mar 16 17:15, 2007
RE: Re[2]: Moondust? Andre DeAngelis Mar 16 17:00, 2007
Re: Moondust? Andy Jones Mar 16 16:57, 2007
RE: Re[2]: Moondust? Andre DeAngelis Mar 16 16:46, 2007
Re: Re[2]: Moondust? Tim Leydecker Mar 16 16:41, 2007
RE: any news on the 6.01 update? Halfdan Ingvarsson Mar 16 16:37, 2007
Re: particles from edges Fabian Schnuer Mar 16 16:36, 2007
RE: Re[2]: Moondust? Kim Aldis Mar 16 16:32, 2007
Re: Re[2]: Moondust? Frank Lenhard Mar 16 16:25, 2007
RE: softimage .pic to .QT file format Biju Ramachandran Mar 16 16:24, 2007
Re: Re[2]: Moondust? Tim Leydecker Mar 16 16:17, 2007
any news on the 6.01 update? Tim Leydecker Mar 16 16:15, 2007
Re: Re[2]: Moondust? Tim Leydecker Mar 16 15:54, 2007
Screen Capturing Rigid Bodies... Steven Caron Mar 16 15:52, 2007
Re: Re[2]: Moondust? Eric Lampi Mar 16 15:51, 2007
RE: Re[2]: Moondust? Robert Moodie Mar 16 15:49, 2007
Re: OpenGL transparency Eric Lampi Mar 16 15:48, 2007
RE: Re[2]: Moondust? Marc-Andre Carbonneau Mar 16 15:43, 2007
Re: Re[2]: Moondust? Eric Lampi Mar 16 15:39, 2007
RE: Re[2]: Moondust? Kim Aldis Mar 16 15:31, 2007
Re: Re[2]: Moondust? Bradley Gabe Mar 16 15:24, 2007
Re: Re[2]: Moondust? Tim Leydecker Mar 16 15:21, 2007
Re: Re[2]: Moondust? Steven Caron Mar 16 15:15, 2007
RE: Re[2]: Moondust? Robert Moodie Mar 16 15:09, 2007
Re: Re[2]: Moondust? Steven Caron Mar 16 15:05, 2007
Re: Re[2]: Moondust? Steven Caron Mar 16 15:03, 2007
RE: Re[2]: Moondust? Robert Moodie Mar 16 15:03, 2007
RE: Gelato 2.1 adds new features to Joe Alter's Sh Luc-Eric Rousseau Mar 16 14:49, 2007
Re: particles from edges Lyn Caudle Mar 16 14:44, 2007
Re: OpenGL transparency Tim Leydecker Mar 16 14:16, 2007
RE: Nice example of Syflex flesh in Maya Bradley Gabe Mar 16 14:08, 2007
Re: particles from edges Antonin Messier-Turcotte Mar 16 13:53, 2007
Re: particles from edges Fabian Schnuer Mar 16 13:49, 2007
Re: Gelato 2.1 adds new features to Joe Alter's Sh Steven Caron Mar 16 13:46, 2007
Re: OpenGL transparency Sam Cuttriss Mar 16 13:44, 2007
Re: Re[2]: Moondust? Meng-Yang Lu Mar 16 13:43, 2007
Re[2]: Moondust? Frank Lenhard Mar 16 13:34, 2007
RE: Moondust? Robert Moodie Mar 16 13:31, 2007
Re: Gelato 2.1 adds new features to Joe Alter's Sh Steven Caron Mar 16 12:14, 2007
Re: Moondust? Eric Lampi Mar 16 12:09, 2007
Re: particles from edges Steven Caron Mar 16 12:04, 2007
RE: Gelato 2.1 adds new features to Joe Alter's Sh Halfdan Ingvarsson Mar 16 12:03, 2007
Re: Gelato 2.1 adds new features to Joe Alter's Sh Steven Caron Mar 16 11:58, 2007
Re: OpenGL transparency Eric Lampi Mar 16 11:41, 2007
Re: particles from edges Nguyen Tran Mar 16 11:34, 2007
Moondust? lpiasecki76 Mar 16 11:23, 2007
Re: particles from edges Walter Volbers Mar 16 11:22, 2007
Re: OpenGL transparency at Mar 16 11:09, 2007
Re: particles from edges Alan Jones Mar 16 11:00, 2007
Re: particles from edges Lyn Caudle Mar 16 10:56, 2007
Re: OpenGL transparency Kris Rivel Mar 16 10:55, 2007
Re: OpenGL transparency Antonin Messier-Turcotte Mar 16 10:52, 2007
Re: OpenGL transparency Sam Cuttriss Mar 16 10:46, 2007
Re: OpenGL transparency Joe Laffey Mar 16 10:45, 2007
OpenGL transparency Eric Lampi Mar 16 10:33, 2007
particles from edges Pingo Mar 16 10:33, 2007
[Behavior] DrvDynamics stops working Vince Fortin Mar 16 09:46, 2007
RE: Nice example of Syflex flesh in Maya Andre DeAngelis Mar 16 09:36, 2007
Re: Nice example of Syflex flesh in Maya Tim Leydecker Mar 16 09:25, 2007
Re: OT: Holy Ivy infestation batman!!! Pingo Mar 16 09:12, 2007
Re: Nice example of Syflex flesh in Maya Tim Leydecker Mar 16 09:08, 2007
Re: Gelato 2.1 adds new features to Joe Alter's Sh Stefan Kubicek Mar 16 07:31, 2007
Re: camera projection un-editable?? Pingo Mar 16 07:20, 2007
Biped Guide - parts missing?? Sandy Sutherland Mar 16 04:43, 2007
Re: Compiling pywin32 for x64 Chris Trimble Mar 15 21:48, 2007
Re: A quick sanity checker on GetPrim... Andy Jones Mar 15 20:34, 2007
Re: A quick sanity checker on GetPrim... javier Mar 15 19:01, 2007
Re: Nice example of Syflex flesh in Maya Meng-Yang Lu Mar 15 17:15, 2007
Re: Nice example of Syflex flesh in Maya Graham D Clark Mar 15 17:14, 2007
Re: Nice example of Syflex flesh in Maya Michal Doniec Mar 15 16:50, 2007
Re: A quick sanity checker on GetPrim... Andy Jones Mar 15 16:30, 2007
Re: Nice example of Syflex flesh in Maya Bradley Gabe Mar 15 14:31, 2007
RE: Nice example of Syflex flesh in Maya Kim Aldis Mar 15 14:24, 2007
A quick sanity checker on GetPrim... Raffaele Scaduto-Medola Mar 15 14:08, 2007
Re: Nice example of Syflex flesh in Maya Michal Doniec Mar 15 13:59, 2007
Re: OT: Holy Ivy infestation batman!!!