us too... The key is to get rid of all geometry in the scene and replace
these with point lights, also I scale my scenes by 10 to make them more
usable in AE
Sam Cuttriss wrote:
http://www.mindthink.de/
AfterEffectsXSI
we are using this,
but it crashes when outputting a reasonable amount of frames (1800 in
this case)
_sam
/*SAM CUTTRISS*
*3D AFICIONADO*/
takita wrote:
If you've got a copy of Maya lying around AE can import a .ma file.
Crosswalk/FBX may help in this too.
It may not be too hard to work something up yourself to write ascii
data to a file (you may need to work out the angle/fov stuff
yourself) with it being ascii and all.
-T
Morten Bartholdy wrote:
I have a client who would like to use the camera animated in XSI in
his AE. Anybody here know the best way to do that? I know I can fall
back on rendering a pass with track markers but I am thinking in
this day and age perhaps AE can import 3ds or FBX cameras??
Morten Bartholdy
3D & VFX Artist
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