Re: mmmm rounded corners

Date : Thu, 01 Mar 2007 16:41:49 +0000
To : XSI(at)Softimage.COM
From : Chris Marshall <chris(at)eclipsecreative.co.uk>
Subject : Re: mmmm rounded corners
No, they look about 3x3. This was explained by Daniel Rind the last time this was mentioned:-

Dan wrote:-
snip
Nope, they are something like sqrt(-2) or 10/0.

And it's in the nature of the floating point specification, that whatever you do mathematically with a NAN or INF value, it will prevail. INF - 10 is still INF, and 12 * NAN is still a NAN.

So when mental ray applies it's filter kernel (which is by default a 3x3 Gauss in XSI now), then every pixel touching your NAN value will also be a NAN, which results in a black splotch that scales with your filter size.

Swarfega elegantly throws away the samples that are not a number or infinity, but ultimately you should try to find out which shader is causing them, and report / replace / fix it.

Ciao, Daniel!

snip




Kim Aldis wrote:
Is it single pixel black dots Chris?


  
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Chris Marshall
Sent: 01 March 2007 15:58
To: XSI(at)Softimage.COM
Subject: Re: mmmm rounded corners

When I get a chance, I'll dig the scene out.


Daniel Rind wrote:
    
The lens shader is a band-aid to get rid of the symptoms, but the
problem (a
buggy shader) remains.

Ciao, Daniel!


2007/3/1, Chris Marshall <chris(at)eclipsecreative.co.uk>:
      
I thought you'd already identified this problem, which was why you
        
wrote
    
the swarfega lens shader?


Halfdan Ingvarsson wrote:
        
Do you have any example scenes that you can send me, which I can
          
then
    
forward to mental images, so that they could pinpoint the error and
fix it?
        
Thanks,

 - ½

_
          

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