Re: Cutting a polygon mesh with a curve?

Date : Thu, 01 Mar 2007 11:51:19 -0800
To : XSI(at)Softimage.COM
From : Bradley Gabe <withanar(at)stanwinston.com>
Subject : Re: Cutting a polygon mesh with a curve?
I attempted the various modify>booleans first, and it tends to slice my
object in undesirable ways. It works for only a subset of projected
curves. I'd also prefer to not have to Frankenstein split meshes back
together repeatedly, since there's a risk of mucking up the integrity of
pre-existing texture maps and such.

I'm not the greatest topology guy, but I might be able to write a custom
tool to do this:

1-Use point locators to find the nearest point on every edge that the
curve projection intersects
2-Create a point at each of these locations
3-Connect the dots

I'm not sure I can get steps 1 and 3 to work. :-)
I just wanted to make sure I wasn't re-inventing the wheel for this.

-Brad


> *blinks*
> 
> extrude curve then bolean results, same as what trim *kinda* does
> 
> 
> On Thu, March 1, 2007 6:40 pm, Bradley Gabe wrote:
> > Is there a way to cut edges in a polygon mesh using a projected curve or
> > surface intersection? Some analog to a nurbs trim?
> >
> >
> >
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> >  unsubscribe xsi
> >
> 
> 
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.