I attempted the various modify>booleans first, and it tends to slice my
object in undesirable ways. It works for only a subset of projected
curves. I'd also prefer to not have to Frankenstein split meshes back
together repeatedly, since there's a risk of mucking up the integrity of
pre-existing texture maps and such.
I'm not the greatest topology guy, but I might be able to write a custom
tool to do this:
1-Use point locators to find the nearest point on every edge that the
curve projection intersects
2-Create a point at each of these locations
3-Connect the dots
I'm not sure I can get steps 1 and 3 to work. :-)
I just wanted to make sure I wasn't re-inventing the wheel for this.
-Brad
> *blinks*
>
> extrude curve then bolean results, same as what trim *kinda* does
>
>
> On Thu, March 1, 2007 6:40 pm, Bradley Gabe wrote:
> > Is there a way to cut edges in a polygon mesh using a projected curve or
> > surface intersection? Some analog to a nurbs trim?
> >
> >
> >
> >
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