I'm very new to the rasterizer. Lots of hair to render, so I wanted to
get familiar with it. Now I was wondering what pixel samples value
people usually do for good old TV output (for now it's only going to a
turn-table, no light movement and no character movement).
I start with the shading samples around 2 or 3. Then I render out a test.
I then raise it up to around 6 and do a test. If I see a big difference,
and I prefer the higher level I use it (or in between). But shading
samples take a lot more time to render. So you want this as low as
possible. But if you use detailed shaders, or bumps you will see a big
difference in detail between low and high samples. Rarely do I go over 8
or so for shading samples.
Pixel samples have much less of an effect on render time. I frequently
have these at 10-30. It depends on the fine details of the model. A finely
detailed moel, like a ship with rope rigging, or a tree with leaves can
require fairly high pixel samples. With simpler geometry you could keep
pixel samples pretty low like 5-10.
Note that I am stickler for seeing NO crawlies or jaggies... So my numbers
may be biased on the high side...
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e04853
USA | -------------------------------------
. | -*- Digital Fusion Plugins -*-
--------------------------------------------------------------------------
Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi