Re: Rastizer's pixel sample

Date : Thu, 1 Mar 2007 15:27:52 -0600 (CST)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : Re: Rastizer's pixel sample

I'm very new to the rasterizer. Lots of hair to render, so I wanted to get familiar with it. Now I was wondering what pixel samples value people usually do for good old TV output (for now it's only going to a turn-table, no light movement and no character movement).


I start with the shading samples around 2 or 3. Then I render out a test. I then raise it up to around 6 and do a test. If I see a big difference, and I prefer the higher level I use it (or in between). But shading samples take a lot more time to render. So you want this as low as possible. But if you use detailed shaders, or bumps you will see a big difference in detail between low and high samples. Rarely do I go over 8 or so for shading samples.



Pixel samples have much less of an effect on render time. I frequently have these at 10-30. It depends on the fine details of the model. A finely detailed moel, like a ship with rope rigging, or a tree with leaves can require fairly high pixel samples. With simpler geometry you could keep pixel samples pretty low like 5-10.


Note that I am stickler for seeing NO crawlies or jaggies... So my numbers may be biased on the high side...

--
Joe Laffey                |       Visual Effects for Film and Video
LAFFEY Computer Imaging   |     -------------------------------------
St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e04853
USA                       |     -------------------------------------
.                         |        -*- Digital Fusion Plugins -*-
--------------------------------------------------------------------------
Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.