|
> start with the shading samples around 2 or 3. Then I render out a test. >I then raise it up to around 6 and do a test.
Rasterizer render is very interesting for objects with lot of sharp geometric details (like long vertical or horizontal lines create by shadows on a building for example).
In this case you must use more samples like Joe said.
In my project, I used a very low sampling because it was only an organic subdivided character with a very simple color and bump map.
On 3/1/07, Joe Laffey <joe(at)laffey.tv> wrote:
>> >> I'm very new to the rasterizer. Lots of hair to render, so I wanted to >> get familiar with it. Now I was wondering what pixel samples value >> people usually do for good old TV output (for now it's only going to a
>> turn-table, no light movement and no character movement). >>
I start with the shading samples around 2 or 3. Then I render out a test. I then raise it up to around 6 and do a test. If I see a big difference,
and I prefer the higher level I use it (or in between). But shading samples take a lot more time to render. So you want this as low as possible. But if you use detailed shaders, or bumps you will see a big difference in detail between low and high samples. Rarely do I go over 8
or so for shading samples.
Pixel samples have much less of an effect on render time. I frequently have these at 10-30. It depends on the fine details of the model. A finely detailed moel, like a ship with rope rigging, or a tree with leaves can
require fairly high pixel samples. With simpler geometry you could keep pixel samples pretty low like 5-10.
Note that I am stickler for seeing NO crawlies or jaggies... So my numbers may be biased on the high side...
-- Joe Laffey | Visual Effects for Film and Video LAFFEY Computer Imaging | ------------------------------------- St. Louis, MO | Show Reel
http://LAFFEY.tv/?e04853 USA | ------------------------------------- . | -*- Digital Fusion Plugins -*- --------------------------------------------------------------------------
Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com> --- Unsubscribe? Mail Majordomo(at)Softimage.COM
with the following text in body: unsubscribe xsi
-- Guillaume Laforge
|