Re: sky shader and clouds
| Date : Fri, 2 Mar 2007 12:31:25 +0100 |
| To : XSI(at)Softimage.COM |
| From : Pingo <pingo(at)pingofilm.dk> |
| Subject : Re: sky shader and clouds |
I'm totally proud of having actually typed something into an spdl that works... just like that:-p
now if only someone could explain how the Sun Direction works... Is it XYZ?... maybe a new thread for that... and can I link it to the position of a Directional? with the Physical_Sun
cheers
On 02/03/2007, at 11.05, Pete Edmunds wrote:
hows this screen grab?
<sky.jpg>
i used the sky from the image provided here
http://mentalraytips.blogspot.com/2007/02/clouds-with-mental-ray-sky.html
plugged that into a spherical Environment.
then added a changed range left the old value from 0-1 the new value from 0-10 then plugged that into the Physical sky shader.
that should work.
move the Physical light around and the clouds change colour too...!!
Adrian Lopez wrote:Think you could post a grab of your rendertree with this working, Daniel? Would help alot.
Adrian
On 3/2/07, Adrian Lopez < liquidlightdigital(at)gmail.com> wrote:Okay, I'm in the rendertree.. I can connect a texture to the haze parameter, xsi inserts a color to vector node inbetween. I cannot apply spherical mapping or anything, and the rendered image doesnt seem to change.
I know I'm missing something simple.. but what?
On 3/1/07, Daniel Bachmann < xsi.dbachmann(at)gmail.com > wrote:adrian,open your rendertree and then add a texture to the haze.it will work from there only. you cannot attach the texture in the ppg.just ask back if it does not work,daniel
2007/3/2, Adrian Lopez <liquidlightdigital(at)gmail.com>:Thanks, Daniel.. I made the change to the spdl (after making a backup) and saved it back out. But I dont see how it made Haze texturable. Do I have it right?
Parameter "haze" input
{
GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
Type = scalar;
Value = 0.0;
Texturable = on;
}
When I initialize the skyshader from the Pass->Edit menu.. the dialog looks the same.
On 3/1/07, Daniel Bachmann <xsi.dbachmann(at)gmail.com > wrote:hi adrian,you can find the spdl here:C:\Softimage\XSI_6.0\Application\phenolib\spdl\mibase\mia_physicalsky.spdlhave fun,daniel
2007/3/1, Adrian Lopez <liquidlightdigital(at)gmail.com>:Ummm.. where do I find this SPDL?--
On 3/1/07, Pete Edmunds <pete(at)eclipsecreative.co.uk > wrote:dammit! tried it on another machine and it works!!
weirdness
Pete Edmunds wrote:i stumbled across this tip about connecting clouds with the sky shader in XSI.
http://mentalraytips.blogspot.com/2007/02/clouds-with-mental-ray-sky.html
he describes it as
"as a spherical environment map plugged into the haze parameter of mia_physicalsky. That's basically it!"
the mia_physicalsky in xsi 6 doesnt let me plug anything into the haze value, so i edited the SPDL from this
Parameter "haze" input
{
GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
Type = scalar;
Value = 0.0;
}
to
Parameter "haze" input
{
GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
Type = scalar;
Texturable = on;
Value = 0.0;
}
but i can't seem to get it to work. has anyone tried?
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Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
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876.978.6418
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www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C:![]()
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876.381.2471
W:![]()
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876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C:![]()
![]()
![]()
![]()
876.381.2471
W:![]()
![]()
![]()
![]()
876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
-- Eclipse (Creative) Limited Pascoe House 54 Bute Street Cardiff CF10 5AF Cardiff Tel: +44 (0) 29 2047 0070 Cardiff Fax: +44 (0) 29 2047 0071 http://www.eclipsecreative.co.uk & http://www.eclipsecreative.tv Please Note: The information, concepts and ideas contained in this email are privileged and confidential, intended only for the use of the individual or entity to whom they are addressed. If the reader of this email is not the intended recipient, you are hereby notified that any dissemination, distribution or copying of this email is strictly prohibited and may be unlawful. If you have received this communication in error please return it to the sender then delete the email and destroy any copies of it. Eclipse cannot accept any liability for any loss or damage sustained as a result of software viruses. It is your responsibility to carry out such virus checking as is necessary before opening any attachment which may be included with this message. Any views expressed in this email are those of the individual sender unless the sender is acting under instruction by an authorised officer of Eclipse Creative Limited. Copyright theft is illegal. © Copyright 2005 Eclipse Creative Limited
- Follow-Ups:
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- Re: sky shader and clouds
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- From: Pete Edmunds <pete(at)eclipsecreative.co.uk>
- Re: sky shader and clouds
- From: Pete Edmunds <pete(at)eclipsecreative.co.uk>
- Re: sky shader and clouds
- From: "Adrian Lopez" <liquidlightdigital(at)gmail.com>
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- From: "Daniel Bachmann" <xsi.dbachmann(at)gmail.com>
- Re: sky shader and clouds
- From: "Adrian Lopez" <liquidlightdigital(at)gmail.com>
- Re: sky shader and clouds
- From: "Daniel Bachmann" <xsi.dbachmann(at)gmail.com>
- Re: sky shader and clouds
- From: "Adrian Lopez" <liquidlightdigital(at)gmail.com>
- Re: sky shader and clouds
- From: "Adrian Lopez" <liquidlightdigital(at)gmail.com>
- Re: sky shader and clouds
- From: Pete Edmunds <pete(at)eclipsecreative.co.uk>
- sky shader and clouds
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