havnt got v6 in front of me atm but its something like
Pass>edit>initialise physical sun. there you can create a default
connected sun or pick one. pretty easy. then if you wanna get clever you
could write an expression for blending in the clouds or haze related to
sun hight.
heres a quick test I rendendered the other day on utube
http://www.youtube.com/watch?v=SCU0Is-GnrU
On Fri, March 2, 2007 11:31 am, Pingo wrote:
> pete you rock. It works.
>
> I'm totally proud of having actually typed something into an spdl
> that works... just like that:-p
>
> now if only someone could explain how the Sun Direction works... Is it
> XYZ?... maybe a new thread for that... and can I link it to the
> position of a Directional? with the Physical_Sun
>
> cheers
>
> On 02/03/2007, at 11.05, Pete Edmunds wrote:
>
>
>> hows this screen grab? <sky.jpg>
>>
>>
>>
>> i used the sky from the image provided here
>> http://mentalraytips.blogspot.com/2007/02/clouds-with-mental-ray-
>> sky.html
>>
>> plugged that into a spherical Environment. then added a changed range
>> left the old value from 0-1 the new value from 0-10 then plugged that
>> into the Physical sky shader. that should work. move the Physical light
>> around and the clouds change colour too...!!
>>
>>
>> Adrian Lopez wrote:
>>
>>> Think you could post a grab of your rendertree with this working,
>>> Daniel? Would help alot.
>>>
>>>
>>> Adrian
>>>
>>>
>>>
>>> On 3/2/07, Adrian Lopez < liquidlightdigital(at)gmail.com> wrote:
>>> Okay, I'm in the rendertree.. I can connect a texture to the haze
>>> parameter, xsi inserts a color to vector node inbetween. I cannot
>>> apply spherical mapping or anything, and the rendered image doesnt
>>> seem to change.
>>>
>>> I know I'm missing something simple.. but what?
>>>
>>>
>>>
>>>
>>>
>>> On 3/1/07, Daniel Bachmann < xsi.dbachmann(at)gmail.com > wrote:
>>> adrian, open your rendertree and then add a texture to the haze. it will
>>> work from there only. you cannot attach the texture in the ppg.
>>>
>>> just ask back if it does not work, daniel
>>>
>>>
>>> 2007/3/2, Adrian Lopez <liquidlightdigital(at)gmail.com>:
>>> Thanks, Daniel.. I made the change to the spdl (after making a
>>> backup) and saved it back out. But I dont see how it made Haze
>>> texturable. Do I have it right?
>>>
>>> Parameter "haze" input
>>> {
>>> GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
>>> Type = scalar;
>>> Value = 0.0;
>>> Texturable = on;
>>> }
>>>
>>>
>>> When I initialize the skyshader from the Pass->Edit menu.. the
>>> dialog looks the same.
>>>
>>>
>>>
>>>
>>> On 3/1/07, Daniel Bachmann <xsi.dbachmann(at)gmail.com > wrote:
>>> hi adrian, you can find the spdl here:
>>> C:\Softimage\XSI_6.0\Application\phenolib\spdl\mibase
>>> \mia_physicalsky.spdl
>>>
>>>
>>> have fun, daniel
>>>
>>>
>>> 2007/3/1, Adrian Lopez <liquidlightdigital(at)gmail.com>:
>>> Ummm.. where do I find this SPDL?
>>>
>>>
>>>
>>>
>>> On 3/1/07, Pete Edmunds <pete(at)eclipsecreative.co.uk > wrote:
>>> dammit! tried it on another machine and it works!! weirdness
>>>
>>>
>>>
>>> Pete Edmunds wrote:
>>>
>>>> i stumbled across this tip about connecting clouds with the sky
>>>> shader in XSI.
>>>>
>>>> http://mentalraytips.blogspot.com/2007/02/clouds-with-mental-ray-
>>>> sky.html
>>>>
>>>> he describes it as "as a spherical environment map plugged into the
>>>> haze parameter of mia_physicalsky. That's basically it!"
>>>>
>>>> the mia_physicalsky in xsi 6 doesnt let me plug anything into the
>>>> haze value, so i edited the SPDL from this
>>>>
>>>> Parameter "haze" input
>>>> {
>>>> GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
>>>> Type = scalar;
>>>> Value = 0.0;
>>>> }
>>>>
>>>>
>>>> to
>>>>
>>>>
>>>> Parameter "haze" input
>>>> {
>>>> GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
>>>> Type = scalar;
>>>> Texturable = on;
>>>> Value = 0.0;
>>>> }
>>>>
>>>>
>>>>
>>>> but i can't seem to get it to work. has anyone tried?
>>>>
>>>>
>>>>
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>>> Please Note:
>>>
>>>
>>> The information, concepts and ideas contained in this email are
>>> privileged and confidential, intended only for the use of the
>>> individual or entity to whom they are addressed. If the reader of this
>>> email is not the intended recipient, you are hereby notified that any
>>> dissemination, distribution or copying of this email is strictly
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>>>
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>>> --
>>> Adrian Lopez
>>> CEO | Director | Producer
>>> Liquid Light Digital
>>> Kingston, Jamaica
>>> C: 876.381.2471
>>> W: 876.978.6418
>>>
>>>
>>> www.liquidlightdigital.com
>>>
>>> HD/SD Production | VFX & Animation | Production Management
>>>
>>>
>>>
>>>
>>>
>>> --
>>> Adrian Lopez
>>> CEO | Director | Producer
>>> Liquid Light Digital
>>> Kingston, Jamaica
>>> C: 876.381.2471
>>> W: 876.978.6418
>>>
>>>
>>> www.liquidlightdigital.com
>>>
>>> HD/SD Production | VFX & Animation | Production Management
>>>
>>>
>>>
>>>
>>>
>>> --
>>> Adrian Lopez
>>> CEO | Director | Producer
>>> Liquid Light Digital
>>> Kingston, Jamaica
>>> C: 876.381.2471
>>> W: 876.978.6418
>>>
>>>
>>> www.liquidlightdigital.com
>>>
>>> HD/SD Production | VFX & Animation | Production Management
>>>
>>>
>>>
>>>
>>> --
>>> Adrian Lopez
>>> CEO | Director | Producer
>>> Liquid Light Digital
>>> Kingston, Jamaica
>>> C: 876.381.2471
>>> W: 876.978.6418
>>>
>>>
>>> www.liquidlightdigital.com
>>>
>>> HD/SD Production | VFX & Animation | Production Management
>>>
>>
>> --
>> Eclipse (Creative) Limited
>> Pascoe House
>> 54 Bute Street
>> Cardiff
>> CF10 5AF
>>
>>
>> Cardiff Tel: +44 (0) 29 2047 0070
>> Cardiff Fax: +44 (0) 29 2047 0071
>>
>>
>> http://www.eclipsecreative.co.uk & http://www.eclipsecreative.tv
>>
>>
>> Please Note:
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>> The information, concepts and ideas contained in this email are
>> privileged and confidential, intended only for the use of the individual
>> or entity to whom they are addressed. If the reader of this email is not
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>> unlawful.
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>> to the sender then delete the email and destroy any copies of it. Eclipse
>> cannot accept any liability for any loss or damage sustained as a
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>> Creative Limited.
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>> © Copyright 2005 Eclipse Creative Limited
>>
>
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