It's been logged *and* fixed.
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim Leydecker
Sent: 02-Mar-07 05:27
To: XSI(at)Softimage.COM
Subject: Re: sky shader and clouds
Has anyone of you guys logged a feature request to have
the *.spdl and the templates updated?
On Zap´s page, there´s also a hint regarding the use of
the arch&design material or mia_material, whatever:
http://mentalraytips.blogspot.com/2007/01/tricks-and-tips-for-miamaterial.html
It´d be great not to have to hack the *.spdl as this
again complicates working remotely or collaboratively.
No big deal, every custom shader has the same effect, but still...
Cheers
tim
----- Original Message -----
From: "Pete Edmunds" <pete(at)eclipsecreative.co.uk>
To: <XSI(at)Softimage.COM>
Sent: Friday, March 02, 2007 11:05 AM
Subject: Re: sky shader and clouds
> hows this screen grab?
>
>
> i used the sky from the image provided here
> http://mentalraytips.blogspot.com/2007/02/clouds-with-mental-ray-sky.html
>
> plugged that into a spherical Environment.
> then added a changed range left the old value from 0-1 the new value >from 0-10
> then plugged that into the Physical sky shader.
> that should work.
> move the Physical light around and the clouds change colour too...!!
>
>
> Adrian Lopez wrote:
> Think you could post a grab of your rendertree with this working, Daniel? Would
> help alot.
>
> Adrian
>
>
>
> On 3/2/07, Adrian Lopez < liquidlightdigital(at)gmail.com> wrote:
> Okay, I'm in the rendertree.. I can connect a texture to the haze parameter, xsi
> inserts a color to vector node inbetween. I cannot apply spherical mapping or
> anything, and the rendered image doesnt seem to change.
>
> I know I'm missing something simple.. but what?
>
>
>
>
>
> On 3/1/07, Daniel Bachmann < xsi.dbachmann(at)gmail.com > wrote:
> adrian,
> open your rendertree and then add a texture to the haze.
> it will work from there only. you cannot attach the texture in the ppg.
>
> just ask back if it does not work,
> daniel
>
>
> 2007/3/2, Adrian Lopez <liquidlightdigital(at)gmail.com>:
> Thanks, Daniel.. I made the change to the spdl (after making a backup) and
> saved it back out. But I dont see how it made Haze texturable. Do I have it
> right?
>
> Parameter "haze" input
> {
> GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
> Type = scalar;
> Value = 0.0;
> Texturable = on;
> }
>
> When I initialize the skyshader from the Pass->Edit menu.. the dialog
> looks the same.
>
>
>
>
>
> On 3/1/07, Daniel Bachmann <xsi.dbachmann(at)gmail.com > wrote:
> hi adrian,
> you can find the spdl here:
> C:\Softimage\XSI_6.0\Application\phenolib\spdl\mibase\mia_physicalsky.spdl
>
> have fun,
> daniel
>
>
> 2007/3/1, Adrian Lopez <liquidlightdigital(at)gmail.com>:
> Ummm.. where do I find this SPDL?
>
>
>
>
> On 3/1/07, Pete Edmunds <pete(at)eclipsecreative.co.uk > wrote:
> dammit! tried it on another machine and it works!!
> weirdness
>
>
>
> Pete Edmunds wrote:
> i stumbled across this tip about connecting clouds with the sky
> shader in XSI.
>
>
> http://mentalraytips.blogspot.com/2007/02/clouds-with-mental-ray-sky.html
>
> he describes it as
> "as a spherical environment map plugged into the haze parameter of
> mia_physicalsky. That's basically it!"
>
> the mia_physicalsky in xsi 6 doesnt let me plug anything into the
> haze value, so i edited the SPDL from this
>
> Parameter "haze" input
> {
> GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
> Type = scalar;
> Value = 0.0;
> }
>
> to
>
>
> Parameter "haze" input
> {
> GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
> Type = scalar;
> Texturable = on;
> Value = 0.0;
> }
>
>
> but i can't seem to get it to work. has anyone tried?
>
>
>
>
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> Please Note:
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> --
> Adrian Lopez
> CEO | Director | Producer
> Liquid Light Digital
> Kingston, Jamaica
> C: 876.381.2471
> W: 876.978.6418
>
> www.liquidlightdigital.com
>
> HD/SD Production | VFX & Animation | Production Management
>
>
>
>
>
> --
> Adrian Lopez
> CEO | Director | Producer
> Liquid Light Digital
> Kingston, Jamaica
> C: 876.381.2471
> W: 876.978.6418
>
> www.liquidlightdigital.com
>
> HD/SD Production | VFX & Animation | Production Management
>
>
>
>
>
> --
> Adrian Lopez
> CEO | Director | Producer
> Liquid Light Digital
> Kingston, Jamaica
> C: 876.381.2471
> W: 876.978.6418
>
> www.liquidlightdigital.com
>
> HD/SD Production | VFX & Animation | Production Management
>
>
>
> --
> Adrian Lopez
> CEO | Director | Producer
> Liquid Light Digital
> Kingston, Jamaica
> C: 876.381.2471
> W: 876.978.6418
>
> www.liquidlightdigital.com
>
> HD/SD Production | VFX & Animation | Production Management
>
>
> --
> Eclipse (Creative) Limited
> Pascoe House
> 54 Bute Street
> Cardiff
> CF10 5AF
>
> Cardiff Tel: +44 (0) 29 2047 0070
> Cardiff Fax: +44 (0) 29 2047 0071
>
> http://www.eclipsecreative.co.uk & http://www.eclipsecreative.tv
>
> Please Note:
>
> The information, concepts and ideas contained in this email are privileged
> and confidential, intended only for the use of the individual or entity to
> whom they are addressed. If the reader of this email is not the intended
> recipient, you are hereby notified that any dissemination, distribution or
> copying of this email is strictly prohibited and may be unlawful.
>
> If you have received this communication in error please return it to the
> sender then delete the email and destroy any copies of it. Eclipse cannot
> accept any liability for any loss or damage sustained as a result of
> software viruses. It is your responsibility to carry out such virus checking
> as is necessary before opening any attachment which may be included with
> this message.
>
> Any views expressed in this email are those of the individual sender unless
> the sender is acting under instruction by an authorised officer of Eclipse
> Creative Limited.
>
> Copyright theft is illegal.
> © Copyright 2005 Eclipse Creative Limited
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