in V6, using the render region as a coordinate system for subregioning seems to have vanished, either that or it has relocated somewhere I have yet to dig up.
You can render based on selected objects as well, which sounds like it would do the job you're looking for.
Check in the render > pass options I believe. There is a checkbox for using selected objects
Adam
----- Original Message -----
From: Robert Moodie <rmoodie(at)buzzimage.com>
Date: Friday, March 2, 2007 10:13 am
Subject: RE: Rendering a region of your camera
> Yes. They're called subregions.
>
>
>
>
>
> > -----Original Message-----
> > From: Dawa [mailto:dawa(at)topixfx.com]
> > Sent: Friday, March 02, 2007 1:05 PM
> > To: XSI(at)Softimage.COM
> > Subject: Rendering a region of your camera
> >
> > Does anyone know its possible to render just a portion of the
> camera.> Not in the view port but in the actual render. Can I set a
> > region somewhere and then have it render all the frames but
> > just within that region? Basically I need it to just fix a
> > part of a render that screwed up instead of re-rendering the
> > whole thing.
> >
> > Dawa Fruitman
> >
> > Animation Director
> > www.topixfx.com
> >
> >
> >
>
>
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