Re: sky shader and clouds

Date : Sun, 4 Mar 2007 19:06:15 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: sky shader and clouds
In case it slipped attention, Zap also has put his testanimations
online  ftp://ftp.lysator.liu.se/~zap/skydemo.mov  In his own words:

"Observe this video that I made... it's basically a collection of all
test animations done during the development of the sun&sky.
Some are bad, some are worse, some are nice, some has bugs
in them, some use very low anti aliasing, and none is a peice of art.
However they do demonstrate the cloud feature..."

I don´t want to bash these in any way but I still wonder how
a sky shader can be used without having ways to reliably set
latitude, longitude and time of day registered to a custom North.

Also, there should be at least one complicated shot rendered
with production quality to prove a concept. I don´t want to
suggest Zap isn´t capable of doing that, he´s even an active
contributor to the cgtalk lighting challenges but I´m still sure
targeting productionquality results would serve development.
It´s not that I´d expect the highest level of production design
or complexity but real-world levels of meeting final image quality.

Just to make sure _it_is_working_correct. Not flickering or pumping...

Cheers

tim


----- Original Message ----- From: "Tim Leydecker" <BauerOink(at)gmx.de>
To: <XSI(at)Softimage.COM>
Sent: Friday, March 02, 2007 7:07 PM
Subject: Re: sky shader and clouds



Thanks for the info, Halfy.

Cheers

tim

P.S: I got a mail  signed "banzai!" this morning.
That´s way better than my casual "Cheers"...


----- Original Message ----- From: "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
To: <XSI(at)Softimage.COM>
Sent: Friday, March 02, 2007 3:45 PM
Subject: RE: sky shader and clouds



It's been logged *and* fixed.

- ½

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim Leydecker
Sent: 02-Mar-07 05:27
To: XSI(at)Softimage.COM
Subject: Re: sky shader and clouds


Has anyone of you guys logged a feature request to have
the *.spdl and the templates updated?

On Zap´s page, there´s also a hint regarding the use of
the arch&design material or mia_material, whatever:
http://mentalraytips.blogspot.com/2007/01/tricks-and-tips-for-miamaterial.html

It´d be great not to have to hack the *.spdl as this
again complicates working remotely or collaboratively.
No big deal, every custom shader has the same effect, but still...

Cheers

tim


----- Original Message ----- From: "Pete Edmunds" <pete(at)eclipsecreative.co.uk>
To: <XSI(at)Softimage.COM>
Sent: Friday, March 02, 2007 11:05 AM
Subject: Re: sky shader and clouds



hows this screen grab?


i used the sky from the image provided here http://mentalraytips.blogspot.com/2007/02/clouds-with-mental-ray-sky.html

plugged that into a spherical Environment.
then added a changed range left the old value from 0-1 the new value >from 0-10
then plugged that into the Physical sky shader.
that should work.
move the Physical light around and the clouds change colour too...!!


Adrian Lopez wrote: Think you could post a grab of your rendertree with this working, Daniel? Would help alot.

 Adrian



On 3/2/07, Adrian Lopez < liquidlightdigital(at)gmail.com> wrote:
Okay, I'm in the rendertree.. I can connect a texture to the haze parameter, xsi
inserts a color to vector node inbetween. I cannot apply spherical mapping or
anything, and the rendered image doesnt seem to change.


   I know I'm missing something simple.. but what?





   On 3/1/07, Daniel Bachmann < xsi.dbachmann(at)gmail.com > wrote:
     adrian,
     open your rendertree and then add a texture to the haze.
     it will work from there only. you cannot attach the texture in the ppg.

     just ask back if it does not work,
     daniel


2007/3/2, Adrian Lopez <liquidlightdigital(at)gmail.com>:
Thanks, Daniel.. I made the change to the spdl (after making a backup) and
saved it back out. But I dont see how it made Haze texturable. Do I have it
right?


           Parameter "haze" input
           {
               GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
               Type = scalar;
               Value = 0.0;
               Texturable = on;
           }

       When I initialize the skyshader from the Pass->Edit menu..   the dialog
looks the same.





       On 3/1/07, Daniel Bachmann <xsi.dbachmann(at)gmail.com > wrote:
         hi adrian,
         you can find the spdl here:

C:\Softimage\XSI_6.0\Application\phenolib\spdl\mibase\mia_physicalsky.spdl

         have fun,
         daniel


2007/3/1, Adrian Lopez <liquidlightdigital(at)gmail.com>: Ummm.. where do I find this SPDL?




On 3/1/07, Pete Edmunds <pete(at)eclipsecreative.co.uk > wrote: dammit! tried it on another machine and it works!! weirdness



             Pete Edmunds wrote:
               i stumbled across this tip about connecting clouds with the sky
shader in XSI.


http://mentalraytips.blogspot.com/2007/02/clouds-with-mental-ray-sky.html

               he describes it as
               "as a spherical environment map plugged into the haze parameter of
mia_physicalsky. That's basically it!"

               the mia_physicalsky in xsi 6 doesnt let me plug anything into the
haze value, so i edited the SPDL from this

                   Parameter "haze" input
                   {
                       GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}";
                       Type = scalar;
                       Value = 0.0;
                   }

               to


Parameter "haze" input { GUID = "{A057D5D1-B526-486F-A749-F83EBA55CFD3}"; Type = scalar; Texturable = on; Value = 0.0; }


but i can't seem to get it to work. has anyone tried?




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Please Note:

The information, concepts and ideas contained in this email are privileged
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If you have received this communication in error please return it to the
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-- Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418


           www.liquidlightdigital.com

           HD/SD Production | VFX & Animation | Production Management





-- Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418


       www.liquidlightdigital.com

       HD/SD Production | VFX & Animation | Production Management





-- Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418


   www.liquidlightdigital.com

   HD/SD Production | VFX & Animation | Production Management



-- Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418


 www.liquidlightdigital.com

 HD/SD Production | VFX & Animation | Production Management


-- Eclipse (Creative) Limited Pascoe House 54 Bute Street Cardiff CF10 5AF

Cardiff Tel: +44 (0) 29 2047 0070
Cardiff Fax: +44 (0) 29 2047 0071

http://www.eclipsecreative.co.uk & http://www.eclipsecreative.tv

Please Note:

The information, concepts and ideas contained in this email are privileged
and confidential, intended only for the use of the individual or entity to
whom they are addressed. If the reader of this email is not the intended
recipient, you are hereby notified that any dissemination, distribution or
copying of this email is strictly prohibited and may be unlawful.

If you have received this communication in error please return it to the
sender then delete the email and destroy any copies of it. Eclipse cannot
accept any liability for any loss or damage sustained as a result of
software viruses. It is your responsibility to carry out such virus checking
as is necessary before opening any attachment which may be included with
this message.

Any views expressed in this email are those of the individual sender unless
the sender is acting under instruction by an authorised officer of Eclipse
Creative Limited.

Copyright theft is illegal.
© Copyright 2005 Eclipse Creative Limited


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