I pulled a Gabe.. fixed it once the post went through.. It was simply the particle elasticity in the enviro tab was set to birth not age... thus my particles were behaving like red headed stepchildren... apologies to any RHSC on list
adam
----- Original Message -----
From: Adam Sale <adamsale(at)shaw.ca>
Date: Wednesday, March 7, 2007 11:25 am
Subject: particles jittering at rest
> Hey all, I have a particle problem that I can't track down a quick
> fix for. Setup is simple. A robot ejecting bullets from a gun,
> bullets are instanced geo on particles. There is an event based on
> collision with a ground plane. The particles bounce once and then
> settle.
>
> I've set the particle direction to 'use rotation'.
>
> Orientation is set so initial and resting emission angles are
> different.
>
> rotation velocity is animated so the particles spin randomly while
> being emitted. I've had to animate a ramp f-curve to fade off the
> rotation velocity so they cease to spin once they come to rest.
>
> Everything works well, EXCEPT, when trying to get the particles to
> stop jittering ever so slightly at rest. I seem to remember a
> particle accuracy setting in previous versions, though I can't be
> absolutely sure. I know there are collision accuracy settings on
> the emission tab.. cranking those settings have absolutely no
> effect.
>
> I've clamped the allowed linear velocity range to the range of my
> particle speed allowing for variance. Funny how the allowed linear
> velocity really changes the look of the effect.
>
> I suppose I could set another even on the particles as they bounce
> so that they emit another identical particle which upon falling
> back to the ground after an initial bounce or two, would simply
> stick... but if I don't have to add another emisssion to this
> already simple setup, I'd rather avoid it for simplicity sake.
>
> Any thing I might be missing out on?
>
> Cheers all... hope you're all getting your siggy plans in gear for
> this year
>
>
> irie
>
> Adam
>
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