Re: Scaling rigs -> Kudos to Softimage

Date : Wed, 07 Mar 2007 23:16:40 -0500
To : XSI(at)Softimage.COM
From : Kris Rivel <krisrivel(at)gmail.com>
Subject : Re: Scaling rigs -> Kudos to Softimage
So what do you guys use if you want to bring the character or parts of the character to its rest pose?  "Reset Actor" doesn't always work sometimes for me so I always have everything zeroed out with neutral poses...never had a problem.


Bradley Gabe wrote:
There are also potential problems with transform offsets and rotation
order, if you use it for animation controls.

  
I wouldn't use neutral poses if any of your animators has enough of a 
clue to use par mode for translations.
It misaligns the Fcurve representation from the actual parent space, 
like if local was being used.
However, if the animators are noobish enough to animate in local you 
won't hear them complaining.

 ******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
|"The only way, is all the way"|
 ******************************



Bernard Lebel wrote:

    
I would use neutral poses to not take any chance. I don't know if you
can *really* freeze the SRTs without breaking anything.


Cheers
Bernard




On 3/2/07, Brinkley, Marc <mbrinkley(at)ea.com> wrote:

      
Wow, perfect timing.

So here is a question for you...is there a way in XSI to scale a
complete skeleton up or down in size and to then be able to freeze the
scale of the skeleton back to 1?

Cheers!


_______________________________________
Marc Brinkley - EA|Chicago
mbrinkley [at] ea.com
312.661.7412
This space for Rent.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Bernard Lebel
Sent: Friday, March 02, 2007 8:34 AM
To: XSI(at)Softimage.COM
Subject: Scaling rigs -> Kudos to Softimage

Hello,

On a positive note for a change.... ;-)


I wanted to say THANKS to Softimage. You guys just avoided me a big, BIG
truckload of s**t.

We had this character fully rigged (with countless constraints and all
that stuff) and animated in several shots.

The director somehow felt the scaling was not working anymore, and asked
for the character to be scaled up. I feared that contraints could be a
problem (like, resutling in a quartered pose), that the rig would have
to be redone, as well as existing animation.

Well, no. Simply scaling the top SRT control under the model made the
whole operation successful. Animation work perfectly well for export and
import. The only thing that needs to be adjusted is the animation
because of the change of scale. In short, nothing was problematic.
Phew. I have no experience with other softwares about this, but having
this done in such a breeze was a HUGE relief.


Thanks!!!
Bernard
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