[no subject]

The GPU is allready over-used for all sort of computations, including AI, Physics, etc.. that have nothing to do with "Graphics".

While the computing power boost coming from this use of GPUs is real and noticable, it is nonetheless a temporary workaround for the ( relative ) lack of processing power on the CPU side. The side effect is that this leaves less and less room for pure graphic computations.

Leave the GPU alone ! And start to use Cores :-)

--
guy rabiller | 3d technical director (at) LaMaison



Andre DeAngelis a écrit :
> The irony about Ageia physics cards is that they are already redundant.
> The new direction is to utilise the GPU to leverage such calculations.
>
> As for interacting with RBD's, soft bodies, cloth and hair, it stands to
> reason that this would be a given with any newly designed dynamics
> system.  Having said that, I would be unrealistic to see everything
> fully implemented in the first release.
>
> "Now, if only next version came with a redesigned operator
> architecture...
> something along the lines of Houdini, but for artists."
>
> What "version" are you referring to?  It's already been explained that
> Moondust is node based.
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of lpiasecki76
> Sent: March 7, 2007 8:31 PM
> To: XSI(at)Softimage.COM
> Subject: RE: Moondust anyone? / GDC Research Summit
>
> That's fantastic news! I knew that Softimage would finally listen to our
> whining :-)
> I'd be interested to know more details. Even though I know I will
> probably
> not get my answers, here are go:
>
> 	- Is the new particles system capable of leveraging Ageia
> physics
> cards?
> 	- From the email I gather it interacts with RBDs, what about
> soft
> bodies, cloth, hair? Is it perhaps fully unified similar to Maya's
> nucleus
> concept?
> 	- Any word of new shaders? Hypervoxels?
> 	- Does it support/implement fluid dynamics?
>
> First ZBrush 3 now this.. what a great year in 3d animation it's going
> to be
> :-)
>
> Now, if only next version came with a redesigned operator
> architecture...
> something along the lines of Houdini, but for artists.
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of
> Stephen Parish
> Sent: March 7, 2007 11:17 AM
> To: XSI(at)Softimage.COM
> Subject: Moondust anyone? / GDC Research Summit
>
> Thanks to Softimage for a great meeting last night! It was great to meet
>
> lots of people on the west coast (and from Softimage) who I havent run 
> into before.
>
> Obviously it was great to see that the particles are going to be as 
> exciting as we all thought, 10 million particles at 10fps on a dual quad
>
> core.. not bad ;) The node interface had most of us pretty pumped... I 
> cant wait to start playing with it! And using RBD in conjunction??? All 
> lovely.
>
> Thanks again, it was nice to see Crosswalk get a round of applause!
>
>
> Steve
>
>
>   



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