Heya,
I'm currently trying to get my head around the MOTOR system, transfering
Rig to Rig. Although the skeletons are pretty identical, I'm having a
hard time getting the animation to transfer in a non-exploding fashion.
I'm pretty sure that a good starting point for debugging is the mapping
template, me not picking the right elements for the input fields (things
like "wrist" and "spine root" could point to quite a lot of skeleton
elements around these areas, or the distinction between "COG" and
"pelvis" simply not matching my skeleton). Unfortunately documentation
on this topic is non-existent in the docs, and I can't find any examples
(where are tutorials covering this topic, btw?).
So, anything I have missed on the documentation side? Or anyone willing
to share a working setup recipe?
Thanks in advance, cheers!
-André
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