Re: After2XSI
| Date : Mon, 12 Mar 2007 16:48:05 -0600 |
| To : XSI(at)Softimage.COM |
| From : "Oscar Juarez" <tridi.animeitor(at)gmail.com> |
| Subject : Re: After2XSI |
its just a hack that we did to get things done quickly...
On 3/12/07,
Byron Nash <byronnash(at)gmail.com> wrote:
I'd love to see that too Oscar, we do a lot of AE--XSI work so I'm always looking to further the pipeline.--On 3/12/07, Olivier Jeannel < olivier.jeannel(at)noos.fr> wrote:Hi Oscar,
Thanks a lot ! that would be awesome !
Please let me know when it will be ready, I've been in the need of such script since I'm born !
Thanks a lot :)
Oscar Juarez a écrit :hey Olivier... well for what we need i think we found a way its not very user friendly and we have one issue
im not able to understand.
we plot the transformation curves for the camera in After... then do the old trick of copy paste curves to a text file
then we did a PHP script (dont ask why) to convert those curves to fraw2 format. The script takes one text file, looks for some
names that After puts to the curves and ouput six fraw2 files with the name of each parameter, so we load them into xsi by hand.
then check the camera settings FOV aperture and all that and put them on XSI also by hand...
The test we made was a simple camera movement mostly in Z and rotation in X.. almost by the end starts rotating in Z and Y
and this is where we start getting a small offset in posX... sounds weird but if i move my camera by hand on X only.. it matches.
we were some time trying to figure out this.. i tought it was rotation order.. but we had it right... its ZYX... If i change it to another
then the rotations are very different. First we had the PHP script to invert some values to compensate the different coordinate system
After has, Y is pointing down... then trying to figure out the trouble we made the script to output the same values After spits out...
and parented the camera to a null so we could emulate after coordinate system and all that... the result was the same...
its very weird... for what we are doing right now i think it works... but i would like to get deeper in this since i work a lot with
motion graphics animators that are very good already with After so why bother them to learn XSI hehehe...
let me figure out some stuff and i will put the script on a server so you can use it via web if you are interested.
cheers
Oscar
On 3/11/07, Olivier Jeannel <olivier.jeannel(at)noos.fr > wrote:Hi Oscar, did you find a way ?
I'd be interested as well....
Jeffrey Dates a écrit :
> Oh wait, you said _TO_ XSI.
>
> Neeeevermind.
>
>
> /*JEFFREY DATES*
> *CREATIVE DIRECTOR*/
> <http://www.janimation.com>
>
>
>
>
>
>
> Jeffrey Dates wrote:
>> http://www.mindthink.de/
>>
>> Helge's AfterEffectsXSI script is pretty solid. I use it often, with
>> great results.
>>
>> It's under "codeteam", and 'projects"
>>
>>
>> /*JEFFREY DATES*
>> *CREATIVE DIRECTOR*/
>> < http://www.janimation.com>
>>
>>
>>
>>
>>
>>
>> Oscar Juarez wrote:
>>> hello list
>>>
>>> i've been searching on the archives and the only answer was copying
>>> afterFX curve data to ascii
>>> and then process it to convert to a file that is readable in xsi.
>>>
>>> Things have changed or its still
>>> the same dose?
>>>
>>> im interested on camera info mostly at least the animation.. all the
>>> other stuff
>>> FOV and all that i think i can rely on adjusting them by hand.
>>>
>>> thanks in advance guys
>>>
>>> Oscar
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Byron Nash
www.armoredsquirrel.com
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